Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9380451" data-attributes="member: 6779196"><p>Right, that’s what this change aims to fix. Now they all function the same way and carry the same action economy and opportunity costs, instead of the “just do more damage” smite being free to do in response to a crit and all the other smites requiring you to spend a bonus action in advance and give up your concentration slot, and hope you hit an attack before the duration runs out or you get hit and fail your con save. It’s a slight nerf to divine smite (costs a bonus action now and can be counterspelled) and a huge buff to all the other smites (no concentration, and can be cast in response to a hit or a crit just like divine smite always could.) So now, they should all be pretty viable, and there’s a meaningful decision to be made when you land a hit or a crit, between maximizing damage with divine smite, or giving up some number of damage dice to apply a secondary effect on hit. Basically like the rogue’s new cunning strike feature, but for smites instead of sneak attacks.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9380451, member: 6779196"] Right, that’s what this change aims to fix. Now they all function the same way and carry the same action economy and opportunity costs, instead of the “just do more damage” smite being free to do in response to a crit and all the other smites requiring you to spend a bonus action in advance and give up your concentration slot, and hope you hit an attack before the duration runs out or you get hit and fail your con save. It’s a slight nerf to divine smite (costs a bonus action now and can be counterspelled) and a huge buff to all the other smites (no concentration, and can be cast in response to a hit or a crit just like divine smite always could.) So now, they should all be pretty viable, and there’s a meaningful decision to be made when you land a hit or a crit, between maximizing damage with divine smite, or giving up some number of damage dice to apply a secondary effect on hit. Basically like the rogue’s new cunning strike feature, but for smites instead of sneak attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
Top