Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9381070" data-attributes="member: 7006"><p>Some people like having 75 different mechanics that all accomplish the same thing. Other people would rather there just be a couple mechanics that get used many different times and ways. One way is more complex than the other because you have more to remember.</p><p></p><p>If you want more complexity in the game, then sure, you'd rather want the 75 different mechanics. But if you want less complexity or you want the game to progress at a faster speed, you'd rather have the couple mechanics that you've got down pat and can speed through their use.</p><p></p><p>Unfortunately for some people... all the cries of "THINK OF THE NEWBS!!!" that people have been shouting for a decade when it came to the rules have seen their cries actually accomplish something-- WotC has made the game a bit easier to understand by pushing most effects into only a couple buckets.</p><p></p><p>But at the end of the day, it's doesn't really matter. Because WotC is banking on all of us doing what we always do when we see things in whatever version or edition of D&D that we don't like-- we either just get over it and realize it doesn't <em>actually</em> matter in the long run, we change it ourselves to become a rule we find more palatable, or we don't play the game at all and move elsewhere to a new RPG. And WotC is fine with any of these three options we take.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9381070, member: 7006"] Some people like having 75 different mechanics that all accomplish the same thing. Other people would rather there just be a couple mechanics that get used many different times and ways. One way is more complex than the other because you have more to remember. If you want more complexity in the game, then sure, you'd rather want the 75 different mechanics. But if you want less complexity or you want the game to progress at a faster speed, you'd rather have the couple mechanics that you've got down pat and can speed through their use. Unfortunately for some people... all the cries of "THINK OF THE NEWBS!!!" that people have been shouting for a decade when it came to the rules have seen their cries actually accomplish something-- WotC has made the game a bit easier to understand by pushing most effects into only a couple buckets. But at the end of the day, it's doesn't really matter. Because WotC is banking on all of us doing what we always do when we see things in whatever version or edition of D&D that we don't like-- we either just get over it and realize it doesn't [I]actually[/I] matter in the long run, we change it ourselves to become a rule we find more palatable, or we don't play the game at all and move elsewhere to a new RPG. And WotC is fine with any of these three options we take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
Top