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2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Remathilis" data-source="post: 9381189" data-attributes="member: 7635"><p>Mearls once said that bonus actions were a bad idea because it felt like if you weren't using it, you were ripping yourself off for potential power. He thought they should be eliminated. I used to agree with him on this, but I feel more and more he was looking at the problem from the wrong angle. The fact that something as potent as smite could be used freely (as long as you had the slots to fuel it) and combined so well with other actions a paladin could use to nova shows the BA should be used as a balancing option. D&D combat is weirdly swingy and it's very easy to end dramatic battles before the fight begins and that has likewise led to HP bag monster design. A powerful foe like a vampire cannot withstand a paladin doing 100 points of radiant damage in a single turn. At a certain point, something as potent as 5d8 radiant damage (double on a crit) needs to cost you other tactical advantage.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9381189, member: 7635"] Mearls once said that bonus actions were a bad idea because it felt like if you weren't using it, you were ripping yourself off for potential power. He thought they should be eliminated. I used to agree with him on this, but I feel more and more he was looking at the problem from the wrong angle. The fact that something as potent as smite could be used freely (as long as you had the slots to fuel it) and combined so well with other actions a paladin could use to nova shows the BA should be used as a balancing option. D&D combat is weirdly swingy and it's very easy to end dramatic battles before the fight begins and that has likewise led to HP bag monster design. A powerful foe like a vampire cannot withstand a paladin doing 100 points of radiant damage in a single turn. At a certain point, something as potent as 5d8 radiant damage (double on a crit) needs to cost you other tactical advantage. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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