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2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Justice and Rule" data-source="post: 9381805" data-attributes="member: 6778210"><p>This is an interesting idea, but I'm not sure BAs live up to this. Like, a simpler thing for Smite would be to give it a "Once per Round (or Turn, if you want to give them a little bit more ability" limit which would still limit things while allowing them to use their tools with their class feature.</p><p></p><p>I'm generally not on the side of BAs, but I think there <em>might</em> be value there if you were to make it a sort of "Class Action", something where you could make it so that certain features that are keyed off actions would use that action, so that you were doing stuff that mattered to your class with it. This idea is very underbaked (I'm just sort of thinking of it off the top of my head) but if you did that and just had the more mundane old uses for BA (like off-hand attacks) consolidated as special additions to regular Actions ("Hey, if you have off-hand weapon you get one attack for your Attack Action with that weapon!"), that might be something interesting? It might also be something that allows you to balance power combos by making it more difficult to use certain class features together or something. I dunno, just sort of spitballing.</p><p></p><p></p><p></p><p>lol, it's not really "clunky" given how simple it is. It really helps that non-magical strikes are very strong individually, even at higher levels, so you don't need to balance the weakness of strikes against, say, scaling cantrips by trying to hand out attacks like candy. Also allows martials to do fun stuff like "Trip, then attack" out of the box instead of having to wait until they get two attacks to do it.</p><p></p><p>And you really miss the point of the system when you say "Well, it's just a 'Two-Action' thing and then a 'One-Action' thing", because with everything defined in the same currency means that you can do a whole bunch of different combos with it. There's no argument to whether or not I can cast a Bonus Action spell as an Action or anything like that, no need to care about if I can cast a Spell then a Bonus Action spell; if you have the actions, it's okay.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9381805, member: 6778210"] This is an interesting idea, but I'm not sure BAs live up to this. Like, a simpler thing for Smite would be to give it a "Once per Round (or Turn, if you want to give them a little bit more ability" limit which would still limit things while allowing them to use their tools with their class feature. I'm generally not on the side of BAs, but I think there [I]might[/I] be value there if you were to make it a sort of "Class Action", something where you could make it so that certain features that are keyed off actions would use that action, so that you were doing stuff that mattered to your class with it. This idea is very underbaked (I'm just sort of thinking of it off the top of my head) but if you did that and just had the more mundane old uses for BA (like off-hand attacks) consolidated as special additions to regular Actions ("Hey, if you have off-hand weapon you get one attack for your Attack Action with that weapon!"), that might be something interesting? It might also be something that allows you to balance power combos by making it more difficult to use certain class features together or something. I dunno, just sort of spitballing. lol, it's not really "clunky" given how simple it is. It really helps that non-magical strikes are very strong individually, even at higher levels, so you don't need to balance the weakness of strikes against, say, scaling cantrips by trying to hand out attacks like candy. Also allows martials to do fun stuff like "Trip, then attack" out of the box instead of having to wait until they get two attacks to do it. And you really miss the point of the system when you say "Well, it's just a 'Two-Action' thing and then a 'One-Action' thing", because with everything defined in the same currency means that you can do a whole bunch of different combos with it. There's no argument to whether or not I can cast a Bonus Action spell as an Action or anything like that, no need to care about if I can cast a Spell then a Bonus Action spell; if you have the actions, it's okay. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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