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2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Justice and Rule" data-source="post: 9381871" data-attributes="member: 6778210"><p>Nah, Trip, then attack with a -3 Penalty because someone on the ground is Off-guard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I dunno, I feel like MAP is one of the really easy things to pick up and I don't really think it's "clunky", any more than a +5 to AC for Cover can be. It's a simple thing, and with MAP it makes for a bunch of different strategies to try and minimize or get around it like the Trip/Attack I just outlined or using Agile weapons to lessen it. Clunky is... like, I dunno, poisons in PF2. </p><p></p><p>Credit to where it's due: 5E weapon masteries seem like they are in a better place then they were at the start of the playtest where it was all "Make a save" nightmares. Still not sure I'd want to do a bunch of attacks with them, but at the same time they are much more intelligently integrated. Even like what they did with Nick and Light weapons, though I think (in general) they should have just made that a light weapon <em>thing.</em></p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9381871, member: 6778210"] Nah, Trip, then attack with a -3 Penalty because someone on the ground is Off-guard. :D ;) I dunno, I feel like MAP is one of the really easy things to pick up and I don't really think it's "clunky", any more than a +5 to AC for Cover can be. It's a simple thing, and with MAP it makes for a bunch of different strategies to try and minimize or get around it like the Trip/Attack I just outlined or using Agile weapons to lessen it. Clunky is... like, I dunno, poisons in PF2. Credit to where it's due: 5E weapon masteries seem like they are in a better place then they were at the start of the playtest where it was all "Make a save" nightmares. Still not sure I'd want to do a bunch of attacks with them, but at the same time they are much more intelligently integrated. Even like what they did with Nick and Light weapons, though I think (in general) they should have just made that a light weapon [I]thing.[/I] [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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