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*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="EzekielRaiden" data-source="post: 9383499" data-attributes="member: 6790260"><p>The Bard doesn't need to multiclass, but frankly, taking Paladin 1/Bard 19 is not at all a bad choice now that Paladins get spells at 1st level--which was a big part of why Bards didn't MC Paladin.</p><p></p><p>You can even get a "Hexblade Dip" with a feat now: Eldritch Adept for Blade Pact as your background feat, and you're attacking with Cha, smiting with Cha, spellcasting with Cha, etc. (Which, yes, this now means that you can have a Pact without a Patron!) Paladin 1 gives you good starting HP, and heavy armor+shields so you don't even need to pump Dex except for Initiative bonuses. All you pay is your first level (boo hoo, Bards have a crap capstone anyway; even the PT6 capstone was lackluster), a largely-wasted Str 13, and your background feat.</p><p></p><p>Most of Valor's bonuses would be wasted, so Lore is probably the best choice--more versatility. You'd have to actually Warlock dip for the EB+AB combo, which would be less than preferable, but would fully round out the kit.</p><p></p><p></p><p>And <em>with</em> MI? Which is what I was arguing about?</p><p></p><p>And, <em>again</em>, I'm not saying this is BETTER than existing Bladesinger. I'm saying Bladesinger is better at it <em>than a Paladin is.</em> Which, given the sheer number and level of spell slots a Wizard would have, is demonstrably true. And Bladesingers get EA.</p><p></p><p></p><p>I doubt condition smites will have any significant increase in use. The "Dead" condition is by far the most effective CC. The increase in versatility is good, but in practice I don't think it's going to make much of a difference.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9383499, member: 6790260"] The Bard doesn't need to multiclass, but frankly, taking Paladin 1/Bard 19 is not at all a bad choice now that Paladins get spells at 1st level--which was a big part of why Bards didn't MC Paladin. You can even get a "Hexblade Dip" with a feat now: Eldritch Adept for Blade Pact as your background feat, and you're attacking with Cha, smiting with Cha, spellcasting with Cha, etc. (Which, yes, this now means that you can have a Pact without a Patron!) Paladin 1 gives you good starting HP, and heavy armor+shields so you don't even need to pump Dex except for Initiative bonuses. All you pay is your first level (boo hoo, Bards have a crap capstone anyway; even the PT6 capstone was lackluster), a largely-wasted Str 13, and your background feat. Most of Valor's bonuses would be wasted, so Lore is probably the best choice--more versatility. You'd have to actually Warlock dip for the EB+AB combo, which would be less than preferable, but would fully round out the kit. And [I]with[/I] MI? Which is what I was arguing about? And, [I]again[/I], I'm not saying this is BETTER than existing Bladesinger. I'm saying Bladesinger is better at it [I]than a Paladin is.[/I] Which, given the sheer number and level of spell slots a Wizard would have, is demonstrably true. And Bladesingers get EA. I doubt condition smites will have any significant increase in use. The "Dead" condition is by far the most effective CC. The increase in versatility is good, but in practice I don't think it's going to make much of a difference. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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