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General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="SteveC" data-source="post: 9384671" data-attributes="member: 9053"><p>I think the Paladin is really interesting because it's been the only example of a character class we've seen so far that has gotten worse. The other classes all have gotten better, with more options and more things to do. The Paladin is just worse.</p><p></p><p>And the reason I find it interesting is that every game I've played in has had a Paladin, and they can do some amazing burst damage, but are they too good? Do they overshadow the other party members? It's been my experience that no, they're not making the rest of the party seem ineffective. That's still the role of the Cleric and the Wizard, thankyouverymuch. </p><p></p><p>Do Paladin smites need to be toned down? I think that might depend on the adventuring day, which is one of the things I feel 5E really needs to address. In the games I've played in, the Paladin is constrained by the spell slots they have available to them over the course of a day. We don't do the full six encounters, but there are enough that the Paladin needs to intelligently ration out their slots. That's the limiting factor.</p><p></p><p>It seems like WotC has come to accept that most groups don't do six encounters a day (did they ever?) and so they're looking to balance features like smite in other ways. And for the Paladin, this means they got the nerf stick. And if you're looking at 5.5, this means you have a class that instead of being more interesting, more fun, just overall a better class, ends up being worse. And that just gives me an "ugh" reaction, and makes me think we'll have a character in our group who wasn't the most powerful, who's worse off. Doesn't sound that great to me.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9384671, member: 9053"] I think the Paladin is really interesting because it's been the only example of a character class we've seen so far that has gotten worse. The other classes all have gotten better, with more options and more things to do. The Paladin is just worse. And the reason I find it interesting is that every game I've played in has had a Paladin, and they can do some amazing burst damage, but are they too good? Do they overshadow the other party members? It's been my experience that no, they're not making the rest of the party seem ineffective. That's still the role of the Cleric and the Wizard, thankyouverymuch. Do Paladin smites need to be toned down? I think that might depend on the adventuring day, which is one of the things I feel 5E really needs to address. In the games I've played in, the Paladin is constrained by the spell slots they have available to them over the course of a day. We don't do the full six encounters, but there are enough that the Paladin needs to intelligently ration out their slots. That's the limiting factor. It seems like WotC has come to accept that most groups don't do six encounters a day (did they ever?) and so they're looking to balance features like smite in other ways. And for the Paladin, this means they got the nerf stick. And if you're looking at 5.5, this means you have a class that instead of being more interesting, more fun, just overall a better class, ends up being worse. And that just gives me an "ugh" reaction, and makes me think we'll have a character in our group who wasn't the most powerful, who's worse off. Doesn't sound that great to me. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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