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2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Chaosmancer" data-source="post: 9384719" data-attributes="member: 6801228"><p>See, you claim they are "just worse" but... are they? Like, take a step back and look at this holistically. </p><p></p><p>Level 1:</p><ul> <li data-xf-list-type="ul">Lay On Hands is now a Bonus action to use. This is a major buff to the utility of this feature.</li> <li data-xf-list-type="ul">Spellcasting now starts at level 1, instead of level 2. This is a pretty nice buff actually.</li> <li data-xf-list-type="ul">Divine Smite is now useable at level 1, this is a buff</li> <li data-xf-list-type="ul">Weapon Mastery is entirely new, and entirely a buff.</li> </ul><p></p><p>Level 2: </p><ul> <li data-xf-list-type="ul">Paladins have access to all Fighting Styles, this is a buff</li> <li data-xf-list-type="ul">Paladins get a free Divine Smite once per day, this is a buff. Having it constantly prepared is neutral.</li> <li data-xf-list-type="ul">Notably, every Smite spell was improved and buffed</li> </ul><p></p><p>Level 3: </p><ul> <li data-xf-list-type="ul">Loss of Divine Health, but looking at Lay on Hands it is possible that Disease has been removed entirely from the game. Neutral</li> <li data-xf-list-type="ul">Divine Sense is now a Channel Divinity option, but it lasts longer instead of needing to be used every turn. It is also a bonus action to use, so you can sense the evil, then attack the evil. Overall, I'd call it a buff.</li> <li data-xf-list-type="ul">Channel Divinity has double the number of uses and restores all of them on a short rest, upgrading to three per short rest at later levels. This is a massive buff.</li> <li data-xf-list-type="ul">Devotion's Sacred Weapon moved from an action to activating as part of an attack, massive buff.</li> <li data-xf-list-type="ul">Vengeance Vow of Enmity moved from a bonus action to activating as part of an attack, buff</li> <li data-xf-list-type="ul">Ancient's Nature's Wrath went from a single target within 10 ft, who can save with dex or strength, to every target you choose within 15 ft and must use strength. Massive buff</li> <li data-xf-list-type="ul">The Turn abilities for Devotion and Ancients got wrapped into the Abjure Foes, technically a nerf to those two subclasses, but better for the other subclasses. minor nerf at worst to the class.</li> </ul><p></p><p>Levels 4 and 5:</p><p>- Almost no changes, except for a free preparation and once daily casting of an improved Find Steed Spell that also wraps in Greater Find Steed without the need to prepare a different spell. Big Buff. </p><p></p><p>All of their capstones got shifted to being bonus actions which is a sizeable buff, Glory's aura got a massive buff, ancient's aura arguably was nerfed, Devotion's aura got a buff... </p><p></p><p>So, frankly, yes the Divine Smite specifically got a nerf. But on just about every single other aspect of the Paladin they were BUFFED. You also can't discount things like Cure Wounds getting a much needed buff, and other spells being tweaked and improved. </p><p></p><p>So, to claim that the paladin is just a worse version of itself... you would have to be claiming that delivering Divine Smites and literally no other ability was the entire point of the entire class. And if that is true.... then whoo boy, yeah, Divine Smite needed to be reigned in. Because it was overshadowing literally the entire class.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9384719, member: 6801228"] See, you claim they are "just worse" but... are they? Like, take a step back and look at this holistically. Level 1: [LIST] [*]Lay On Hands is now a Bonus action to use. This is a major buff to the utility of this feature. [*]Spellcasting now starts at level 1, instead of level 2. This is a pretty nice buff actually. [*]Divine Smite is now useable at level 1, this is a buff [*]Weapon Mastery is entirely new, and entirely a buff. [/LIST] Level 2: [LIST] [*]Paladins have access to all Fighting Styles, this is a buff [*]Paladins get a free Divine Smite once per day, this is a buff. Having it constantly prepared is neutral. [*]Notably, every Smite spell was improved and buffed [/LIST] Level 3: [LIST] [*]Loss of Divine Health, but looking at Lay on Hands it is possible that Disease has been removed entirely from the game. Neutral [*]Divine Sense is now a Channel Divinity option, but it lasts longer instead of needing to be used every turn. It is also a bonus action to use, so you can sense the evil, then attack the evil. Overall, I'd call it a buff. [*]Channel Divinity has double the number of uses and restores all of them on a short rest, upgrading to three per short rest at later levels. This is a massive buff. [*]Devotion's Sacred Weapon moved from an action to activating as part of an attack, massive buff. [*]Vengeance Vow of Enmity moved from a bonus action to activating as part of an attack, buff [*]Ancient's Nature's Wrath went from a single target within 10 ft, who can save with dex or strength, to every target you choose within 15 ft and must use strength. Massive buff [*]The Turn abilities for Devotion and Ancients got wrapped into the Abjure Foes, technically a nerf to those two subclasses, but better for the other subclasses. minor nerf at worst to the class. [/LIST] Levels 4 and 5: - Almost no changes, except for a free preparation and once daily casting of an improved Find Steed Spell that also wraps in Greater Find Steed without the need to prepare a different spell. Big Buff. All of their capstones got shifted to being bonus actions which is a sizeable buff, Glory's aura got a massive buff, ancient's aura arguably was nerfed, Devotion's aura got a buff... So, frankly, yes the Divine Smite specifically got a nerf. But on just about every single other aspect of the Paladin they were BUFFED. You also can't discount things like Cure Wounds getting a much needed buff, and other spells being tweaked and improved. So, to claim that the paladin is just a worse version of itself... you would have to be claiming that delivering Divine Smites and literally no other ability was the entire point of the entire class. And if that is true.... then whoo boy, yeah, Divine Smite needed to be reigned in. Because it was overshadowing literally the entire class. [/QUOTE]
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