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2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="SteveC" data-source="post: 9384820" data-attributes="member: 9053"><p>It's interesting that you say this. Having played in several campaigns with Paladins, I'd say that depending on the player, it might as well be the "divine smite class." Now that's depending on the player. I jokingly said to one of my friends "Hey, don't Paladins have a whole list of spells they can use?" That's a player who wants to play simple, direct characters who can do a lot of damage.</p><p></p><p>And in that game, the question is: did they do more damage than the rest of the group to the point where we were the all smite all the time team? No, they didn't. And I think that's the point. The DM for that game looked at the number of typical encounters for a game day and made it all work out. Sometimes we had an encounter or two to get through and that Paladin had emptied the tank. It taught them how to marshall their resources within the limits of the kind of game we were playing in. They balanced themselves, but only after the DM looked the situation over and did some math.</p><p></p><p>I haven't played a Paladin yet, but it's next up on the dock. I'm the sort of player who likes complex characters who can do things in various situations, so your analysis makes me think I'll enjoy things.</p><p></p><p>The nerf to smite is in lieu of having a more difficult conversation about what's involved with an adventuring day. From everything I've seen so far, it looks like that conversation did happen, but we won't have the results shared with us. Addressing the adventuring day is sort of my "white whale" of what to fix in 5XE, so I'll be interested to see what (if anything) they do with it as an official recommendation.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9384820, member: 9053"] It's interesting that you say this. Having played in several campaigns with Paladins, I'd say that depending on the player, it might as well be the "divine smite class." Now that's depending on the player. I jokingly said to one of my friends "Hey, don't Paladins have a whole list of spells they can use?" That's a player who wants to play simple, direct characters who can do a lot of damage. And in that game, the question is: did they do more damage than the rest of the group to the point where we were the all smite all the time team? No, they didn't. And I think that's the point. The DM for that game looked at the number of typical encounters for a game day and made it all work out. Sometimes we had an encounter or two to get through and that Paladin had emptied the tank. It taught them how to marshall their resources within the limits of the kind of game we were playing in. They balanced themselves, but only after the DM looked the situation over and did some math. I haven't played a Paladin yet, but it's next up on the dock. I'm the sort of player who likes complex characters who can do things in various situations, so your analysis makes me think I'll enjoy things. The nerf to smite is in lieu of having a more difficult conversation about what's involved with an adventuring day. From everything I've seen so far, it looks like that conversation did happen, but we won't have the results shared with us. Addressing the adventuring day is sort of my "white whale" of what to fix in 5XE, so I'll be interested to see what (if anything) they do with it as an official recommendation. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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