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*Dungeons & Dragons
2024 Player's Handbook Reveal #3: "New Paladin"
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<blockquote data-quote="Chaosmancer" data-source="post: 9385978" data-attributes="member: 6801228"><p>You keep missing what I am trying to point out. </p><p></p><p>Yes, the Paladin can only Nova once or twice a day. The Paladin player KNOWS THIS. So they save their nova for the most important fight of the day. If the DM created seven encounters for the day, three easy encounters no one is supposed to care about, 3 medium encounters just to soften up the players, and then the Big dramatic fight that is the keystone of the adventure, the paladin player will not smite in the three easy encounters, they may use a low-level smite in one or two of the medium encounters. Then during the most important combat of the day, they will Nova, defeat the BBEG in their very first action and ratchet the cool dramatic fight to "and the paladin easily wins". So, the end result is... there was no dramatic high point to the adventure.</p><p></p><p>As a DM who has run for Paladins, I have consistently needed to make sure my Boss fights have enough hp to survive a single round of the Paladin's biggest nova. Yes, they don't get S-ranked, yes over a day other classes can deal more aggregate damage, but that doesn't change the fact that Paladins are uniquely good at taking a Boss fight and trivializing it, which leads to everyone feeling like the entire thing was a bit of a cakewalk and not really exciting. </p><p></p><p>Oh sure, the paladin might find it exciting the first or second time they do it. But by the time they are level 13 and they have done this EVERY. SINGLE. TIME? Then you get paladins who are bored, but you still need to account for them, so you still need to have a boss with hundreds of hp, just to have enough time to have a few rounds of combat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9385978, member: 6801228"] You keep missing what I am trying to point out. Yes, the Paladin can only Nova once or twice a day. The Paladin player KNOWS THIS. So they save their nova for the most important fight of the day. If the DM created seven encounters for the day, three easy encounters no one is supposed to care about, 3 medium encounters just to soften up the players, and then the Big dramatic fight that is the keystone of the adventure, the paladin player will not smite in the three easy encounters, they may use a low-level smite in one or two of the medium encounters. Then during the most important combat of the day, they will Nova, defeat the BBEG in their very first action and ratchet the cool dramatic fight to "and the paladin easily wins". So, the end result is... there was no dramatic high point to the adventure. As a DM who has run for Paladins, I have consistently needed to make sure my Boss fights have enough hp to survive a single round of the Paladin's biggest nova. Yes, they don't get S-ranked, yes over a day other classes can deal more aggregate damage, but that doesn't change the fact that Paladins are uniquely good at taking a Boss fight and trivializing it, which leads to everyone feeling like the entire thing was a bit of a cakewalk and not really exciting. Oh sure, the paladin might find it exciting the first or second time they do it. But by the time they are level 13 and they have done this EVERY. SINGLE. TIME? Then you get paladins who are bored, but you still need to account for them, so you still need to have a boss with hundreds of hp, just to have enough time to have a few rounds of combat. [/QUOTE]
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2024 Player's Handbook Reveal #3: "New Paladin"
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