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2024 Player's Handbook Reveal #4: "New Barbarian"
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<blockquote data-quote="mearls" data-source="post: 9381725" data-attributes="member: 697"><p>It felt pretty lame to be like, "Wow, you are being heroic and using your ability in a really fun way," and then, "OK you might die."</p><p></p><p>In this case, the player realized that they had lost rage just as the bad guys' turn started. It felt pretty dumb to contradict him and let him keep it, since he knew the rules well enough, but also lame to undermine what everyone thought was a smart use of rage (everyone assumed he be taking half damage, including me). It's also not clear that he would have acted that way had he remembered his rage was gone.</p><p></p><p>It's a good example of the rules getting in the way of the story, IMO, especially since my designer brain knows that the limit on rage's duration is not a big balancing factor. It would be cleaner to just cap it at 5 minutes or something.</p></blockquote><p></p>
[QUOTE="mearls, post: 9381725, member: 697"] It felt pretty lame to be like, "Wow, you are being heroic and using your ability in a really fun way," and then, "OK you might die." In this case, the player realized that they had lost rage just as the bad guys' turn started. It felt pretty dumb to contradict him and let him keep it, since he knew the rules well enough, but also lame to undermine what everyone thought was a smart use of rage (everyone assumed he be taking half damage, including me). It's also not clear that he would have acted that way had he remembered his rage was gone. It's a good example of the rules getting in the way of the story, IMO, especially since my designer brain knows that the limit on rage's duration is not a big balancing factor. It would be cleaner to just cap it at 5 minutes or something. [/QUOTE]
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2024 Player's Handbook Reveal #4: "New Barbarian"
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