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General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Ruin Explorer" data-source="post: 9378727" data-attributes="member: 18"><p>The answer is probably not imo, given how often that +1 will come into play over the course of a campaign, and that they'll be behind other characters for a very long time, and effectively down a Feat even when they do keep up (or at least a half-Feat).</p><p></p><p>I think most people will absolutely fall between the two, in exactly the sense of "falling between two stools". The extreme optimizers won't care that they have to use the same exact background for every Cleric, or every Warlock or whatever. The extreme roleplayers won't care that their character is obviously suboptimal and has dull Skill choices and a dodgy Feat. But most people are in-between and that's the group who are likely to be most stuffed here.</p><p></p><p>That said, I think we need to see the exact details before we can discuss this much further, because we've been over the theoretical points as far as they go.</p><p></p><p>There is definitely a range as to how bad this problem could be. If they've designed the Backgrounds really exceptionally well, it may be there are very few "duds", and thus most classes have say, 3-4 "reasonable" choices which fit into that "middle ground" pretty well. On the other hand, it seems pretty plausible to me that there's only one or two "reasonable" choices for each class, and that there may even be a couple of classes which don't have any backgrounds that work well with stats, Skills, and Feat.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9378727, member: 18"] The answer is probably not imo, given how often that +1 will come into play over the course of a campaign, and that they'll be behind other characters for a very long time, and effectively down a Feat even when they do keep up (or at least a half-Feat). I think most people will absolutely fall between the two, in exactly the sense of "falling between two stools". The extreme optimizers won't care that they have to use the same exact background for every Cleric, or every Warlock or whatever. The extreme roleplayers won't care that their character is obviously suboptimal and has dull Skill choices and a dodgy Feat. But most people are in-between and that's the group who are likely to be most stuffed here. That said, I think we need to see the exact details before we can discuss this much further, because we've been over the theoretical points as far as they go. There is definitely a range as to how bad this problem could be. If they've designed the Backgrounds really exceptionally well, it may be there are very few "duds", and thus most classes have say, 3-4 "reasonable" choices which fit into that "middle ground" pretty well. On the other hand, it seems pretty plausible to me that there's only one or two "reasonable" choices for each class, and that there may even be a couple of classes which don't have any backgrounds that work well with stats, Skills, and Feat. [/QUOTE]
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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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