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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Warpiglet-7" data-source="post: 9383755" data-attributes="member: 7025282"><p>The truth is that the game is clear that different races are actually species.</p><p></p><p>Humans of all types in game have the same modifiers by subgroup or origin. That should take care of it. But ok. No bonus or penalty for species for reasons.</p><p></p><p>Reality knows there is nature and nurture in all living creatures. It is indisputable. But this is a game. I understand we don’t want to rehash the racial pseudo science of yesteryear. </p><p></p><p>In the end, we just need some parameters and baselines so that we can interface with the world and its challenges and presumably make decisions that interest us.</p><p></p><p>All we are really doing is moving stuff around. Having a bonus to strength as a half orc is evocative and cool to me…but it’s been decided. So…what is the effect on the game if we roll with this equally valid/absurd choice?</p><p></p><p>I can work with or around this just like race..er..species. The drive for everything to be maxed, gel easily and never require sacrifice comes with costs. And that I will never identify with.</p><p></p><p>I am in this to rolplay, overcome challenges and so on. Grounding abilities in the world and its variables is just there to add to the immersion and illusion.</p><p></p><p>However this is actually a very small slice of the variability of the game! The d20 has a lot of sides. Your decisions and strategy should account for a lot. Feat choices class choices…all have an impact. The +1 for one ability. Not huge in light of all of that.</p><p></p><p>I guess it’s a lot of debate about not much. I am not a fan of the change in total but its impact is not going to be huge unless you convince yourself it’s an issue. It’s actually not a big deal either way as much as I gripe and shake my head.</p><p></p><p>Give me a beer and some d20s. This is fun to talk about but is not going to alter the game in a huge way. And that is coming from someone would argue for old ASIs</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9383755, member: 7025282"] The truth is that the game is clear that different races are actually species. Humans of all types in game have the same modifiers by subgroup or origin. That should take care of it. But ok. No bonus or penalty for species for reasons. Reality knows there is nature and nurture in all living creatures. It is indisputable. But this is a game. I understand we don’t want to rehash the racial pseudo science of yesteryear. In the end, we just need some parameters and baselines so that we can interface with the world and its challenges and presumably make decisions that interest us. All we are really doing is moving stuff around. Having a bonus to strength as a half orc is evocative and cool to me…but it’s been decided. So…what is the effect on the game if we roll with this equally valid/absurd choice? I can work with or around this just like race..er..species. The drive for everything to be maxed, gel easily and never require sacrifice comes with costs. And that I will never identify with. I am in this to rolplay, overcome challenges and so on. Grounding abilities in the world and its variables is just there to add to the immersion and illusion. However this is actually a very small slice of the variability of the game! The d20 has a lot of sides. Your decisions and strategy should account for a lot. Feat choices class choices…all have an impact. The +1 for one ability. Not huge in light of all of that. I guess it’s a lot of debate about not much. I am not a fan of the change in total but its impact is not going to be huge unless you convince yourself it’s an issue. It’s actually not a big deal either way as much as I gripe and shake my head. Give me a beer and some d20s. This is fun to talk about but is not going to alter the game in a huge way. And that is coming from someone would argue for old ASIs [/QUOTE]
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