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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Scott Christian" data-source="post: 9384088" data-attributes="member: 6901101"><p>They are not saying poor people are stupid. In fact, as a street urchin you can be in the top 10% of the population regarding intelligence. That's quite extraordinary considering intelligence, according to the D&D definition, is mostly gained from your environment. What they are saying is, someone of noble birth has been exposed to greater learning than someone who grew up on the street. History, arcana, religion, nature, and investigation can be slightly better, literally by one point, if you grew up exposed to these things your who life, as opposed to the person that grew up: "...on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might try to steal from you." I find it incredible the urchin was even able to keep up with the learning of the noble. It must be because they are intelligent. </p><p></p><p>Again, just to be clear, I was speaking to someone and explaining other players' opinions. I have read enough debate in this community to summarize their viewpoints. </p><p></p><p>D&D's definition for intelligence is: Measures: mental acuity, information recall, and analytical skill. All of these can come from a person's environment. Grow up an urchin and always worry about food, as is in the description, then you might not be practicing analytical skills. You might not be having deep conversations with your peers and the adults around you about math, science, and magic. Grow up worrying that the next person you meet is going to stab you, might make it so you don't ponder the latest history, religion, or arcana book you just read. Grow up alone without a support system, as is stated in the 2014 description, and you might not even know how to read.</p><p></p><p>We all like Name of the Wind, but I am not sure that character represents the D&D mechanics.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9384088, member: 6901101"] They are not saying poor people are stupid. In fact, as a street urchin you can be in the top 10% of the population regarding intelligence. That's quite extraordinary considering intelligence, according to the D&D definition, is mostly gained from your environment. What they are saying is, someone of noble birth has been exposed to greater learning than someone who grew up on the street. History, arcana, religion, nature, and investigation can be slightly better, literally by one point, if you grew up exposed to these things your who life, as opposed to the person that grew up: "...on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might try to steal from you." I find it incredible the urchin was even able to keep up with the learning of the noble. It must be because they are intelligent. Again, just to be clear, I was speaking to someone and explaining other players' opinions. I have read enough debate in this community to summarize their viewpoints. D&D's definition for intelligence is: Measures: mental acuity, information recall, and analytical skill. All of these can come from a person's environment. Grow up an urchin and always worry about food, as is in the description, then you might not be practicing analytical skills. You might not be having deep conversations with your peers and the adults around you about math, science, and magic. Grow up worrying that the next person you meet is going to stab you, might make it so you don't ponder the latest history, religion, or arcana book you just read. Grow up alone without a support system, as is stated in the 2014 description, and you might not even know how to read. We all like Name of the Wind, but I am not sure that character represents the D&D mechanics. [/QUOTE]
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