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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Staffan" data-source="post: 9385327" data-attributes="member: 907"><p>If the powers that be ever decide to make D&D a more complex game with more character creation choices again, I can see them going in the direction of Pathfinder 2 with species. For those unfamiliar, a PF2 ancestry mechanically consists of:</p><ul> <li data-xf-list-type="ul">A starting hp kicker, usually 6, 8, or 10 hp.</li> <li data-xf-list-type="ul">Speed</li> <li data-xf-list-type="ul">Ability bonuses, usually in the form of a bonus to two fixed stats and a penalty to a fixed stats, plus a bonus to any stat that doesn't already get the bonus. Humans instead get two free bonuses, and other ancestries have the option to do that as well.</li> <li data-xf-list-type="ul">Senses</li> <li data-xf-list-type="ul">A choice of Heritage, a usually inborn ability based on the ancestry.</li> <li data-xf-list-type="ul">Access to Ancestry feats, which are either cultural in nature or a developed physical trait. You start with one and get additional ones at higher levels.</li> </ul><p>So you could have one dwarf that's a Forge Dwarf (getting a small amount of fire resistance as well as higher tolerance for high temperatures) with Dwarven Weapon Training (get proficiency in some dwarf-themed weapons) and another that's a Death Warden Dwarf (increase a success on a save vs negative damage or undead abilities to a critical success) with Dwarf Lore (training in Crafting, Religion, and Dwarf Lore). These characters feel pretty different, but both feel pretty dwarfy.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9385327, member: 907"] If the powers that be ever decide to make D&D a more complex game with more character creation choices again, I can see them going in the direction of Pathfinder 2 with species. For those unfamiliar, a PF2 ancestry mechanically consists of: [LIST] [*]A starting hp kicker, usually 6, 8, or 10 hp. [*]Speed [*]Ability bonuses, usually in the form of a bonus to two fixed stats and a penalty to a fixed stats, plus a bonus to any stat that doesn't already get the bonus. Humans instead get two free bonuses, and other ancestries have the option to do that as well. [*]Senses [*]A choice of Heritage, a usually inborn ability based on the ancestry. [*]Access to Ancestry feats, which are either cultural in nature or a developed physical trait. You start with one and get additional ones at higher levels. [/LIST] So you could have one dwarf that's a Forge Dwarf (getting a small amount of fire resistance as well as higher tolerance for high temperatures) with Dwarven Weapon Training (get proficiency in some dwarf-themed weapons) and another that's a Death Warden Dwarf (increase a success on a save vs negative damage or undead abilities to a critical success) with Dwarf Lore (training in Crafting, Religion, and Dwarf Lore). These characters feel pretty different, but both feel pretty dwarfy. [/QUOTE]
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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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