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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Chaosmancer" data-source="post: 9386928" data-attributes="member: 6801228"><p>I also want to briefly hit this from the other side. A game I am currently in we all rolled for stats, and we all rolled GODLIKE stats. After the +2/+1 my character is sitting at a 16, 16, 16, 13, 19, 12 and I know another party member <strong>started</strong> with at least two 18's before the mods, and I think currently has two 20's. </p><p></p><p>We barely notice. </p><p></p><p>Legitimately, we are not running around like gods among men. I've occasionally referenced my character's unusually high strength for a cleric, and I've taken advantage of having a decent dex score since I'm playing a trickery cleric and ended up defaulting into being the rogue of the group, but none of us feel we aren't challenged or that the game is too easy. Heck, we nearly TPK'd in our last fight. </p><p></p><p>I know people are going to claim that this means we wouldn't notice the low scores either, but that's actually wrong. I've played in games with someone who decided to play with consistently low stats... and we all noticed it. We were very aware that they just had a worse chance of success than most of the rest of the party. They did consistently fall short, their spells did consistently fail to land. In another game we just had our sorcerer one-shot because at level 3 they have only 14 hp. They rolled a crit to avoid being kidnapped and warned us of an ambush, then was instantly dropped before they could do anything else. No one else in the party is that fragile, including the wizard. </p><p></p><p>I know it seems counter-intuitive to people. But a 16 seems to be the pivot point in the math. I've seen multiple characters who had multiple scores above that number, and other than the occasional "oh, the wizard broke down the door... neat" it is hardly noticeable. And I have seen multiple characters without a 16 in any score, struggle and grasp at straws to not burden the party. Yes, it is a one point difference, but it seems to actually matter to the math of the game. Maybe it is just my games, maybe it is just my sample size, but it does seem to actually make a significant difference. And a character with no score higher than 10? No one is interested.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9386928, member: 6801228"] I also want to briefly hit this from the other side. A game I am currently in we all rolled for stats, and we all rolled GODLIKE stats. After the +2/+1 my character is sitting at a 16, 16, 16, 13, 19, 12 and I know another party member [B]started[/B] with at least two 18's before the mods, and I think currently has two 20's. We barely notice. Legitimately, we are not running around like gods among men. I've occasionally referenced my character's unusually high strength for a cleric, and I've taken advantage of having a decent dex score since I'm playing a trickery cleric and ended up defaulting into being the rogue of the group, but none of us feel we aren't challenged or that the game is too easy. Heck, we nearly TPK'd in our last fight. I know people are going to claim that this means we wouldn't notice the low scores either, but that's actually wrong. I've played in games with someone who decided to play with consistently low stats... and we all noticed it. We were very aware that they just had a worse chance of success than most of the rest of the party. They did consistently fall short, their spells did consistently fail to land. In another game we just had our sorcerer one-shot because at level 3 they have only 14 hp. They rolled a crit to avoid being kidnapped and warned us of an ambush, then was instantly dropped before they could do anything else. No one else in the party is that fragile, including the wizard. I know it seems counter-intuitive to people. But a 16 seems to be the pivot point in the math. I've seen multiple characters who had multiple scores above that number, and other than the occasional "oh, the wizard broke down the door... neat" it is hardly noticeable. And I have seen multiple characters without a 16 in any score, struggle and grasp at straws to not burden the party. Yes, it is a one point difference, but it seems to actually matter to the math of the game. Maybe it is just my games, maybe it is just my sample size, but it does seem to actually make a significant difference. And a character with no score higher than 10? No one is interested. [/QUOTE]
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