Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal: Feats/Backgrounds/Species
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Epic Meepo" data-source="post: 9387233" data-attributes="member: 57073"><p>Interesting questions.</p><p></p><p>For background, I’m the sort of DM who believes randomness should occur during play, not during character creation. I don’t like randomly generated ability scores or hit points, because they can have an outsized impact on the game, making in-game rolls less dramatic in comparison.</p><p></p><p>When I’m sticking close to the standard 5e rules, I usually allow point buy, since some players appreciate the extra custimization. Ideally, I would instead use a fixed stat array or two, because it speeds things up, and because most point buy characters end up with similar stat arrays anyway.</p><p></p><p>Given my preference for faster, less-variable stat generation, I do believe all characters should have the <em>option</em> of starting with the same highest score. They should also have the the option of having a few moderately-high scores instead of one maxed-out score, if they so choose.</p><p></p><p>I care about this while I’m DMing because I find running a game more interesting when optimizers are given a long list of optimized builds to choose from. I don’t want to see the same two or three cookie-cutter builds popping up every time I start a new campaign or run a new one-shot.</p><p></p><p>I liked “making backgrounds matter” in the playtest when custom backgrounds were the default, because optimizers weren’t locked into certain combos. They could fine-tune their mechanics and flavor it however they wanted, freeing them up to create interesting mechanic-agnostic backstories.</p><p></p><p>Without custom backgrounds in the default rules, optimal class/background combos are going to see more play than other builds. I'm going to start seeing optimizers bringing the same two or three "justify-my-combo" backstories to the table, making things more homogenous and predictable.</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9387233, member: 57073"] Interesting questions. For background, I’m the sort of DM who believes randomness should occur during play, not during character creation. I don’t like randomly generated ability scores or hit points, because they can have an outsized impact on the game, making in-game rolls less dramatic in comparison. When I’m sticking close to the standard 5e rules, I usually allow point buy, since some players appreciate the extra custimization. Ideally, I would instead use a fixed stat array or two, because it speeds things up, and because most point buy characters end up with similar stat arrays anyway. Given my preference for faster, less-variable stat generation, I do believe all characters should have the [i]option[/i] of starting with the same highest score. They should also have the the option of having a few moderately-high scores instead of one maxed-out score, if they so choose. I care about this while I’m DMing because I find running a game more interesting when optimizers are given a long list of optimized builds to choose from. I don’t want to see the same two or three cookie-cutter builds popping up every time I start a new campaign or run a new one-shot. I liked “making backgrounds matter” in the playtest when custom backgrounds were the default, because optimizers weren’t locked into certain combos. They could fine-tune their mechanics and flavor it however they wanted, freeing them up to create interesting mechanic-agnostic backstories. Without custom backgrounds in the default rules, optimal class/background combos are going to see more play than other builds. I'm going to start seeing optimizers bringing the same two or three "justify-my-combo" backstories to the table, making things more homogenous and predictable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal: Feats/Backgrounds/Species
Top