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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Chaosmancer" data-source="post: 9387385" data-attributes="member: 6801228"><p>Honestly? The biggest thing I am arguing for is to have people stop dismissing our concerns about this. You don't have to argue in favor of changing back, you can say it is something that you don't care about for your games, but every time this discussion comes up, the same arguments get leveraged against people who are frustrated by this. </p><p></p><p>As for the differences I noticed? Luckily I have not noticed TPKs, because it is usually a single player and not the entire group who are 15 or lower in their prime stat. Instead, I notice that player missing more often, their spells landing less often, and them failing at their primary skills more often. This does drag on the other party members, making things more likely to fail. </p><p></p><p>As for the baseline DM assumptions, I know I don't always keep to the "proper" number of combats, sometimes I have more sometimes less. I also eyeball encounter balance more, I don't typically calculate it out and I am more likely to use reskinned, or homebrewed monsters to keep people on their toes. I am also generally a bit more generous with magical gear, and have bumped up the power of various spells or abilities. I also tend to have people roll or take the higher on HP to give people a little more leeway with their characters. I also use feats. </p><p></p><p>I know my games are a little higher powered on both sides of the table than normal.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9387385, member: 6801228"] Honestly? The biggest thing I am arguing for is to have people stop dismissing our concerns about this. You don't have to argue in favor of changing back, you can say it is something that you don't care about for your games, but every time this discussion comes up, the same arguments get leveraged against people who are frustrated by this. As for the differences I noticed? Luckily I have not noticed TPKs, because it is usually a single player and not the entire group who are 15 or lower in their prime stat. Instead, I notice that player missing more often, their spells landing less often, and them failing at their primary skills more often. This does drag on the other party members, making things more likely to fail. As for the baseline DM assumptions, I know I don't always keep to the "proper" number of combats, sometimes I have more sometimes less. I also eyeball encounter balance more, I don't typically calculate it out and I am more likely to use reskinned, or homebrewed monsters to keep people on their toes. I am also generally a bit more generous with magical gear, and have bumped up the power of various spells or abilities. I also tend to have people roll or take the higher on HP to give people a little more leeway with their characters. I also use feats. I know my games are a little higher powered on both sides of the table than normal. [/QUOTE]
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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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