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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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<blockquote data-quote="Cadence" data-source="post: 9395606" data-attributes="member: 6701124"><p>If the party is a group of adventurers trying to save someone/a city/the world, is it ok for the party to ditch the member who is a liability* at an inn instead of taking them to the dangerous parts and significantly risk the mission?</p><p></p><p>(Is it evil to insist on risking your teammates lives because you really want to go with? Would it actually be evil if the military sent folks who would normally 4-F out on long matches into combat? Is it evil that militaries have requirements to qualify for special forces?).</p><p></p><p>On the other hand, if it is a group of friends exploring and they recognize each others particular strengths and weaknesses, then the idea of "liability" isn't really a thing. Or similarly if it is a portal fantasy and a friend is dragged along, then of course you don't ditch them.</p><p></p><p></p><p>* Maybe it is a bunch of high level characters, and someone wants to bring a low-level one with. Maybe it is 1e and one of the player is cursed and injured and level drained and who knows. Maybe they are going to fight something one of the characters is especially vulnerable too. Maybe the character has really low hit points and the party will be repeatedly at a tactical disadvantage because they need to continually heal them. And this all assumes the demi-god at the end of the table hasn't had a premonition about how the fate of the world hinges on the unexpected (or happens to know that halflings are more resistant to the tug of the big bad thing).</p></blockquote><p></p>
[QUOTE="Cadence, post: 9395606, member: 6701124"] If the party is a group of adventurers trying to save someone/a city/the world, is it ok for the party to ditch the member who is a liability* at an inn instead of taking them to the dangerous parts and significantly risk the mission? (Is it evil to insist on risking your teammates lives because you really want to go with? Would it actually be evil if the military sent folks who would normally 4-F out on long matches into combat? Is it evil that militaries have requirements to qualify for special forces?). On the other hand, if it is a group of friends exploring and they recognize each others particular strengths and weaknesses, then the idea of "liability" isn't really a thing. Or similarly if it is a portal fantasy and a friend is dragged along, then of course you don't ditch them. * Maybe it is a bunch of high level characters, and someone wants to bring a low-level one with. Maybe it is 1e and one of the player is cursed and injured and level drained and who knows. Maybe they are going to fight something one of the characters is especially vulnerable too. Maybe the character has really low hit points and the party will be repeatedly at a tactical disadvantage because they need to continually heal them. And this all assumes the demi-god at the end of the table hasn't had a premonition about how the fate of the world hinges on the unexpected (or happens to know that halflings are more resistant to the tug of the big bad thing). [/QUOTE]
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2024 Player's Handbook Reveal: Feats/Backgrounds/Species
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