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General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook reveal: "New Cleric"
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9400221" data-attributes="member: 66357"><p>[MEDIA=youtube]XXZitH4Xnkg[/MEDIA]</p><p></p><p></p><p>Video Breakdown</p><p></p><p><u><strong>Base Cleric Class Notes</strong></u></p><ul> <li data-xf-list-type="ul">Divine Order at 1st level<ul> <li data-xf-list-type="ul">Choose between Protector (martial weapon and heavy armor proficiency) and Thaumaturge (extra cantrip and adds WIS mod to INT [Arcana/Religion] ability checks)</li> </ul></li> <li data-xf-list-type="ul">Can swap out one cantrip at level up</li> <li data-xf-list-type="ul">Channel Divinity at 2nd level<ul> <li data-xf-list-type="ul">Turn Undead redesigned - undead are now Incapacitated and Frightened for 1 minute</li> <li data-xf-list-type="ul">New Divine Spark Channel Divinity option - can choose to either deal damage or heal</li> </ul></li> <li data-xf-list-type="ul">Sear Undead at 5th level<ul> <li data-xf-list-type="ul">Deal Radiant damage when using Turn Undead - no longer automatically destroys lower CR undead</li> </ul></li> <li data-xf-list-type="ul">Blessed Strikes at 7th level<ul> <li data-xf-list-type="ul">Choose between Divine Strike and Potent Spellcasting, independent on Divine Order choice</li> <li data-xf-list-type="ul">Specifically notes that can't get both by using '24 cleric with older subclass that has one of these options baked in</li> </ul></li> <li data-xf-list-type="ul">Divine Intervention at 10th level<ul> <li data-xf-list-type="ul">No longer a "Mother May I?" feature</li> <li data-xf-list-type="ul">Cast any cleric spell of level 5 or lower that doesn't require a reaction, once per long rest</li> <li data-xf-list-type="ul">Doesn't expend a spell slot or require material components (specifically notes reviving the dead without needing diamonds)</li> </ul></li> <li data-xf-list-type="ul">Improved Blessed Strikes at 14th level</li> <li data-xf-list-type="ul">Greater Divine Intervention at 20th level<ul> <li data-xf-list-type="ul">Can choose the Wish spell when using Divine Intervention</li> </ul></li> <li data-xf-list-type="ul">Spell list has been expanded, with both new and old spells</li> </ul><p></p><p><strong><u>Subclass Notes</u></strong></p><ul> <li data-xf-list-type="ul">Life Domain<ul> <li data-xf-list-type="ul">Preeminent healer in the game</li> <li data-xf-list-type="ul">Domain spell list revised somewhat</li> <li data-xf-list-type="ul">Preserve Life now works on Undead and Constructs</li> </ul></li> <li data-xf-list-type="ul">Light Domain<ul> <li data-xf-list-type="ul">Revised domain spell list - wanted to bring in spells related to vision, wiping away falsehood, etc., while also preserving "Fire! Fire! Fire!"</li> <li data-xf-list-type="ul">Warding Flare at 3rd level<ul> <li data-xf-list-type="ul">No longer needs to wait until higher level to be used to aid an ally</li> </ul></li> <li data-xf-list-type="ul">Improved Warding Flare at 6th level<ul> <li data-xf-list-type="ul">Warding Flare grants temporary hit points when used</li> <li data-xf-list-type="ul">Regain all uses of Warding Flare on short or long rest</li> </ul></li> <li data-xf-list-type="ul">Corona of Light<ul> <li data-xf-list-type="ul">Imposes disadvantage on saving throws against Radiance of the Dawn option, in addition to spells that deal Fire or Radiant damage</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Trickery Domain<ul> <li data-xf-list-type="ul">Blessing of the Trickster can now be used on self and lasts until end of next long rest</li> <li data-xf-list-type="ul">Invoke Duplicity can be used as a bonus action and no longer requires concentration</li> <li data-xf-list-type="ul">Can swap places with duplicate when summoning it</li> <li data-xf-list-type="ul">Improved Duplicity<ul> <li data-xf-list-type="ul">No multiple duplicates, but duplicate can assist allies (confer advantage) and can heal someone next to it when it disappears</li> </ul></li> <li data-xf-list-type="ul">Revised domain spell list</li> </ul></li> <li data-xf-list-type="ul">War Domain<ul> <li data-xf-list-type="ul">Guided Strike at 3rd level<ul> <li data-xf-list-type="ul">Can benefit other people from the start</li> </ul></li> <li data-xf-list-type="ul">War Priest at 3rd level<ul> <li data-xf-list-type="ul">Can make unarmed strike as bonus action, not just weapon attack</li> <li data-xf-list-type="ul">Regain uses on short or long rest</li> </ul></li> <li data-xf-list-type="ul">War God's Blessing at 6th level<ul> <li data-xf-list-type="ul">Revised - can now burn Channel Divinity uses to cast Shield of Faith or Spiritual Weapon spells, and they do not require concentration when cast this way</li> </ul></li> <li data-xf-list-type="ul">Avatar of Battle<ul> <li data-xf-list-type="ul">Resistance to bludgeoning, piercing, and slashing damage no longer negated by magical weapons</li> </ul></li> <li data-xf-list-type="ul">Revised domain spell list (for example, added Steel Wind Strike)</li> </ul></li> </ul><p></p><p><strong><u>General Notes</u></strong></p><ul> <li data-xf-list-type="ul">Clerics in particular will feel benefits of the buffs to healing spells</li> <li data-xf-list-type="ul">Many healing effects now work on Undead and Constructs - old-school "damage undead with healing spell" effects now being explored as traits for specific monsters (mentions monsters made of shadow-stuff from Negative Energy Plane) rather than a blanket categorical weakness</li> <li data-xf-list-type="ul">Wish spell has been expanded with new built-in options that don't risk the spell's "monkey's paw" effects</li> </ul></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9400221, member: 66357"] [MEDIA=youtube]XXZitH4Xnkg[/MEDIA] Video Breakdown [U][B]Base Cleric Class Notes[/B][/U] [LIST] [*]Divine Order at 1st level [LIST] [*]Choose between Protector (martial weapon and heavy armor proficiency) and Thaumaturge (extra cantrip and adds WIS mod to INT [Arcana/Religion] ability checks) [/LIST] [*]Can swap out one cantrip at level up [*]Channel Divinity at 2nd level [LIST] [*]Turn Undead redesigned - undead are now Incapacitated and Frightened for 1 minute [*]New Divine Spark Channel Divinity option - can choose to either deal damage or heal [/LIST] [*]Sear Undead at 5th level [LIST] [*]Deal Radiant damage when using Turn Undead - no longer automatically destroys lower CR undead [/LIST] [*]Blessed Strikes at 7th level [LIST] [*]Choose between Divine Strike and Potent Spellcasting, independent on Divine Order choice [*]Specifically notes that can't get both by using '24 cleric with older subclass that has one of these options baked in [/LIST] [*]Divine Intervention at 10th level [LIST] [*]No longer a "Mother May I?" feature [*]Cast any cleric spell of level 5 or lower that doesn't require a reaction, once per long rest [*]Doesn't expend a spell slot or require material components (specifically notes reviving the dead without needing diamonds) [/LIST] [*]Improved Blessed Strikes at 14th level [*]Greater Divine Intervention at 20th level [LIST] [*]Can choose the Wish spell when using Divine Intervention [/LIST] [*]Spell list has been expanded, with both new and old spells [/LIST] [B][U]Subclass Notes[/U][/B] [LIST] [*]Life Domain [LIST] [*]Preeminent healer in the game [*]Domain spell list revised somewhat [*]Preserve Life now works on Undead and Constructs [/LIST] [*]Light Domain [LIST] [*]Revised domain spell list - wanted to bring in spells related to vision, wiping away falsehood, etc., while also preserving "Fire! Fire! Fire!" [*]Warding Flare at 3rd level [LIST] [*]No longer needs to wait until higher level to be used to aid an ally [/LIST] [*]Improved Warding Flare at 6th level [LIST] [*]Warding Flare grants temporary hit points when used [*]Regain all uses of Warding Flare on short or long rest [/LIST] [*]Corona of Light [LIST] [*]Imposes disadvantage on saving throws against Radiance of the Dawn option, in addition to spells that deal Fire or Radiant damage [/LIST] [/LIST] [*]Trickery Domain [LIST] [*]Blessing of the Trickster can now be used on self and lasts until end of next long rest [*]Invoke Duplicity can be used as a bonus action and no longer requires concentration [*]Can swap places with duplicate when summoning it [*]Improved Duplicity [LIST] [*]No multiple duplicates, but duplicate can assist allies (confer advantage) and can heal someone next to it when it disappears [/LIST] [*]Revised domain spell list [/LIST] [*]War Domain [LIST] [*]Guided Strike at 3rd level [LIST] [*]Can benefit other people from the start [/LIST] [*]War Priest at 3rd level [LIST] [*]Can make unarmed strike as bonus action, not just weapon attack [*]Regain uses on short or long rest [/LIST] [*]War God's Blessing at 6th level [LIST] [*]Revised - can now burn Channel Divinity uses to cast Shield of Faith or Spiritual Weapon spells, and they do not require concentration when cast this way [/LIST] [*]Avatar of Battle [LIST] [*]Resistance to bludgeoning, piercing, and slashing damage no longer negated by magical weapons [/LIST] [*]Revised domain spell list (for example, added Steel Wind Strike) [/LIST] [/LIST] [B][U]General Notes[/U][/B] [LIST] [*]Clerics in particular will feel benefits of the buffs to healing spells [*]Many healing effects now work on Undead and Constructs - old-school "damage undead with healing spell" effects now being explored as traits for specific monsters (mentions monsters made of shadow-stuff from Negative Energy Plane) rather than a blanket categorical weakness [*]Wish spell has been expanded with new built-in options that don't risk the spell's "monkey's paw" effects [/LIST] [/QUOTE]
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