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2024 Player's Handbook reveal: "New Cleric"
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<blockquote data-quote="cbwjm" data-source="post: 9401023" data-attributes="member: 6788732"><p>The cleric is in general a well designed class, the only thing I think is wrong with it is that the domains are the subclasses. I think I'd have preferred the divine order being the subclass and domains as something like pact boons that alter the class. It's something I'd have to make myself as there is no way it would change for 5.5.</p><p></p><p>I do like the new way they're doing turn undead and I like blessed strikes being a choice. I've never been fond of divine intervention, I don't think this new version is overpower it's just that to me it is an ability that should be separated from class and allow anyone to call on the gods for divine intervention. A fighter who is the champion of the god of war should be able to call upon their god for aid. I think Matt Colville had a system for that which I should look into again.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9401023, member: 6788732"] The cleric is in general a well designed class, the only thing I think is wrong with it is that the domains are the subclasses. I think I'd have preferred the divine order being the subclass and domains as something like pact boons that alter the class. It's something I'd have to make myself as there is no way it would change for 5.5. I do like the new way they're doing turn undead and I like blessed strikes being a choice. I've never been fond of divine intervention, I don't think this new version is overpower it's just that to me it is an ability that should be separated from class and allow anyone to call on the gods for divine intervention. A fighter who is the champion of the god of war should be able to call upon their god for aid. I think Matt Colville had a system for that which I should look into again. [/QUOTE]
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2024 Player's Handbook reveal: "New Cleric"
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