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2024 Player's Handbook reveal: "New Monk"
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9397431" data-attributes="member: 66357"><p>[MEDIA=youtube]HsiIgMutKKU[/MEDIA]</p><p></p><p></p><p>Video Breakdown</p><p></p><p><u><strong>Base Monk Class Notes</strong></u></p><ul> <li data-xf-list-type="ul">Knew monk was going to get a lot of attention - both satisfaction scores and actual play numbers have historically tended to be a bit low</li> <li data-xf-list-type="ul">Similar to ranger, monk is largely a "new class"</li> <li data-xf-list-type="ul">Martial Arts feature at 1st level<ul> <li data-xf-list-type="ul">Monk weapons have been broadened to all simple melee weapons and martial melee weapons with light property</li> <li data-xf-list-type="ul">Can make an unarmed strike as bonus action</li> <li data-xf-list-type="ul">Can choose to use Dex to set DCs for unarmed strike grapple and shove options (see general notes below)</li> <li data-xf-list-type="ul">Martial Arts die - starts at d6 at level 1, scales to d12 at level 17</li> </ul></li> <li data-xf-list-type="ul">Monk's Focus feature at 2nd level<ul> <li data-xf-list-type="ul">Ki/Discipline Points are now Focus Points</li> <li data-xf-list-type="ul">Patient Defense - can Disengage as bonus action for free<ul> <li data-xf-list-type="ul">Spending 1 Focus Point lets you both Disengage and Dodge at the same time</li> </ul></li> <li data-xf-list-type="ul">Step of the Wind - can Dash as bonus action for free<ul> <li data-xf-list-type="ul">Spending 1 Focus Point lets you both Dash and Disengage at the same time, and additionally your Jump distance is doubled for the rest of your turn</li> </ul></li> <li data-xf-list-type="ul">Flurry of Blows - Spend 1 Focus Point to make two unarmed strikes as bonus action</li> </ul></li> <li data-xf-list-type="ul">Uncanny Metabolism feature at 2nd level ("I didn't hear no bell.")<ul> <li data-xf-list-type="ul">When rolling initiative, can regain all expended Focus Points and restore a number of hit points (1/long rest)</li> </ul></li> <li data-xf-list-type="ul">Redesigned Deflect Attacks feature at 3rd level<ul> <li data-xf-list-type="ul">Roll d10 + Dex + Monk level to reduce damage from any attack that deals bludgeoning, piercing, or slashing damage</li> <li data-xf-list-type="ul">If damage is reduced to zero, can spend Focus Point to redirect force of attack to someone else - target makes a saving throw and on failure suffers an amount of Force damage based on your Martial Arts die</li> <li data-xf-list-type="ul">Upgrades to Deflect Energy at 13th level - can deflect any damage type</li> </ul></li> <li data-xf-list-type="ul">Self Restoration feature at 10th level<ul> <li data-xf-list-type="ul">Can end Charmed, Frightened, or Poisoned condition on self at end of monk's turn for free</li> </ul></li> <li data-xf-list-type="ul">Heightened Focus feature at 10th level - further enhancements to Patient Defense, Step of the Wind, and Flurry of Blows (not detailed)</li> <li data-xf-list-type="ul">Superior Defense feature at 18th level - mentioned as example of ways they've increased monk survivability, but not detailed</li> <li data-xf-list-type="ul">Disciplined Survivor feature (level not mentioned) - mentioned as example of ways they've increased monk survivability, allows monk to reroll saving throws</li> <li data-xf-list-type="ul">Stunning Strike feature<ul> <li data-xf-list-type="ul">Can only be used once per turn, but always does something</li> <li data-xf-list-type="ul">If target fails saving throw, they are stunned</li> <li data-xf-list-type="ul">If target succeeds on saving throw, their speed is halved and the next attack roll against them has advantage</li> </ul></li> <li data-xf-list-type="ul">Epic Boon at 19th level - no example specified</li> </ul><p></p><p><strong><u>Subclass Notes</u></strong></p><ul> <li data-xf-list-type="ul">Warrior of Mercy<ul> <li data-xf-list-type="ul">Largely the same, save for tweaks to better integrate subclass with new version of the base monk class</li> </ul></li> <li data-xf-list-type="ul">Warrior of the Elements<ul> <li data-xf-list-type="ul">Completely replaces Way of the Four Elements</li> <li data-xf-list-type="ul">Elemental Attunement - not always active, costs Focus Points to "turn on"<ul> <li data-xf-list-type="ul">Can increase reach of unarmed strikes using elemental power ("Not a Mr. Fantastic or One Piece style stretchy punch" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</li> <li data-xf-list-type="ul">Can change damage type to one of elemental themed options (not specified, but generally guessable)</li> <li data-xf-list-type="ul">Can force target to make a saving throw and move them around battlefield on a failure</li> </ul></li> <li data-xf-list-type="ul">Gain Elementalism cantrip</li> <li data-xf-list-type="ul">At 6th level, can take Magic action and expend some Focus Points to cause elemental explosion in 20-foot radius sphere up to 120 feet away, dealing damage based on Martial Arts Die</li> <li data-xf-list-type="ul">Themed around tapping into Elemental Chaos as a whole, rather than just one of the Elemental Planes</li> <li data-xf-list-type="ul">At 11th level, gain fly and swim speed when Elemental Attunement is active</li> <li data-xf-list-type="ul">Elemental Epitome at 17th level<ul> <li data-xf-list-type="ul">Further improves Elemental Attunement</li> <li data-xf-list-type="ul">Gain elemental damage resistance (can be changed at start of every turn)</li> <li data-xf-list-type="ul">When using Step of the Wind, speed is increased and you can cause damage to enemies you pass</li> <li data-xf-list-type="ul">Additional option to deal bonus elemental damage once per turn (not elaborated)</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Warrior of Shadow<ul> <li data-xf-list-type="ul">Can cast Darkness spell as before, but can now see through that darkness</li> <li data-xf-list-type="ul">Improved Shadowstep at 11th level<ul> <li data-xf-list-type="ul">Can expend Focus Point to remove requirement to start/end teleportation in dim light or darkness, and can make an unarmed strike as part Shadowstep bonus action</li> </ul></li> <li data-xf-list-type="ul">Cloak of Shadows at 17th level<ul> <li data-xf-list-type="ul">Turn invisible and partially incorporeal (can pass through occupied spaces as difficult terrain), and Flurry of Blows does not cost Focus Points while Cloak of Shadows is active</li> </ul></li> <li data-xf-list-type="ul">Kendrick: "Would love to see the Archfey Warlock and Shadow Monk teleporting around the battlefield fighting each other."<ul> <li data-xf-list-type="ul">Crawford: "Not a PvP game." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></li> </ul></li> </ul></li> <li data-xf-list-type="ul">Warrior of the Open Hand<ul> <li data-xf-list-type="ul">Wholeness of Body feature at 6th level<ul> <li data-xf-list-type="ul">Now a bonus action and can be used multiple times per day</li> </ul></li> <li data-xf-list-type="ul">Fleet Step feature (level not specified)<ul> <li data-xf-list-type="ul">Whenever you take a bonus action to do anything other than Step of the Wind, you can also use Step of the Wind immediately after that bonus action</li> </ul></li> <li data-xf-list-type="ul">Revised Quivering Palm<ul> <li data-xf-list-type="ul">Deals a "truckload" of damage on failed save and a "smaller truckload" of damage on a successful one, but can no longer instantly drop creatures down to 0 hp</li> </ul></li> </ul></li> </ul><p></p><p><strong><u>General Notes</u></strong></p><ul> <li data-xf-list-type="ul">Baseline (gold?) dragonborn monk iconic art has a tail.</li> <li data-xf-list-type="ul">Unarmed strike redesigned, intended to grant similar tactical versatility to that offered by weapon mastery - now includes three options:<ul> <li data-xf-list-type="ul">Deal damage</li> <li data-xf-list-type="ul">Attempt to start a grapple</li> <li data-xf-list-type="ul">Attempt to shove target</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9397431, member: 66357"] [MEDIA=youtube]HsiIgMutKKU[/MEDIA] Video Breakdown [U][B]Base Monk Class Notes[/B][/U] [LIST] [*]Knew monk was going to get a lot of attention - both satisfaction scores and actual play numbers have historically tended to be a bit low [*]Similar to ranger, monk is largely a "new class" [*]Martial Arts feature at 1st level [LIST] [*]Monk weapons have been broadened to all simple melee weapons and martial melee weapons with light property [*]Can make an unarmed strike as bonus action [*]Can choose to use Dex to set DCs for unarmed strike grapple and shove options (see general notes below) [*]Martial Arts die - starts at d6 at level 1, scales to d12 at level 17 [/LIST] [*]Monk's Focus feature at 2nd level [LIST] [*]Ki/Discipline Points are now Focus Points [*]Patient Defense - can Disengage as bonus action for free [LIST] [*]Spending 1 Focus Point lets you both Disengage and Dodge at the same time [/LIST] [*]Step of the Wind - can Dash as bonus action for free [LIST] [*]Spending 1 Focus Point lets you both Dash and Disengage at the same time, and additionally your Jump distance is doubled for the rest of your turn [/LIST] [*]Flurry of Blows - Spend 1 Focus Point to make two unarmed strikes as bonus action [/LIST] [*]Uncanny Metabolism feature at 2nd level ("I didn't hear no bell.") [LIST] [*]When rolling initiative, can regain all expended Focus Points and restore a number of hit points (1/long rest) [/LIST] [*]Redesigned Deflect Attacks feature at 3rd level [LIST] [*]Roll d10 + Dex + Monk level to reduce damage from any attack that deals bludgeoning, piercing, or slashing damage [*]If damage is reduced to zero, can spend Focus Point to redirect force of attack to someone else - target makes a saving throw and on failure suffers an amount of Force damage based on your Martial Arts die [*]Upgrades to Deflect Energy at 13th level - can deflect any damage type [/LIST] [*]Self Restoration feature at 10th level [LIST] [*]Can end Charmed, Frightened, or Poisoned condition on self at end of monk's turn for free [/LIST] [*]Heightened Focus feature at 10th level - further enhancements to Patient Defense, Step of the Wind, and Flurry of Blows (not detailed) [*]Superior Defense feature at 18th level - mentioned as example of ways they've increased monk survivability, but not detailed [*]Disciplined Survivor feature (level not mentioned) - mentioned as example of ways they've increased monk survivability, allows monk to reroll saving throws [*]Stunning Strike feature [LIST] [*]Can only be used once per turn, but always does something [*]If target fails saving throw, they are stunned [*]If target succeeds on saving throw, their speed is halved and the next attack roll against them has advantage [/LIST] [*]Epic Boon at 19th level - no example specified [/LIST] [B][U]Subclass Notes[/U][/B] [LIST] [*]Warrior of Mercy [LIST] [*]Largely the same, save for tweaks to better integrate subclass with new version of the base monk class [/LIST] [*]Warrior of the Elements [LIST] [*]Completely replaces Way of the Four Elements [*]Elemental Attunement - not always active, costs Focus Points to "turn on" [LIST] [*]Can increase reach of unarmed strikes using elemental power ("Not a Mr. Fantastic or One Piece style stretchy punch" :p) [*]Can change damage type to one of elemental themed options (not specified, but generally guessable) [*]Can force target to make a saving throw and move them around battlefield on a failure [/LIST] [*]Gain Elementalism cantrip [*]At 6th level, can take Magic action and expend some Focus Points to cause elemental explosion in 20-foot radius sphere up to 120 feet away, dealing damage based on Martial Arts Die [*]Themed around tapping into Elemental Chaos as a whole, rather than just one of the Elemental Planes [*]At 11th level, gain fly and swim speed when Elemental Attunement is active [*]Elemental Epitome at 17th level [LIST] [*]Further improves Elemental Attunement [*]Gain elemental damage resistance (can be changed at start of every turn) [*]When using Step of the Wind, speed is increased and you can cause damage to enemies you pass [*]Additional option to deal bonus elemental damage once per turn (not elaborated) [/LIST] [/LIST] [*]Warrior of Shadow [LIST] [*]Can cast Darkness spell as before, but can now see through that darkness [*]Improved Shadowstep at 11th level [LIST] [*]Can expend Focus Point to remove requirement to start/end teleportation in dim light or darkness, and can make an unarmed strike as part Shadowstep bonus action [/LIST] [*]Cloak of Shadows at 17th level [LIST] [*]Turn invisible and partially incorporeal (can pass through occupied spaces as difficult terrain), and Flurry of Blows does not cost Focus Points while Cloak of Shadows is active [/LIST] [*]Kendrick: "Would love to see the Archfey Warlock and Shadow Monk teleporting around the battlefield fighting each other." [LIST] [*]Crawford: "Not a PvP game." :p [/LIST] [/LIST] [*]Warrior of the Open Hand [LIST] [*]Wholeness of Body feature at 6th level [LIST] [*]Now a bonus action and can be used multiple times per day [/LIST] [*]Fleet Step feature (level not specified) [LIST] [*]Whenever you take a bonus action to do anything other than Step of the Wind, you can also use Step of the Wind immediately after that bonus action [/LIST] [*]Revised Quivering Palm [LIST] [*]Deals a "truckload" of damage on failed save and a "smaller truckload" of damage on a successful one, but can no longer instantly drop creatures down to 0 hp [/LIST] [/LIST] [/LIST] [B][U]General Notes[/U][/B] [LIST] [*]Baseline (gold?) dragonborn monk iconic art has a tail. [*]Unarmed strike redesigned, intended to grant similar tactical versatility to that offered by weapon mastery - now includes three options: [LIST] [*]Deal damage [*]Attempt to start a grapple [*]Attempt to shove target [/LIST] [/LIST] [/QUOTE]
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