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2024 Player's Handbook reveal: "New Monk"
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<blockquote data-quote="Chaosmancer" data-source="post: 9398469" data-attributes="member: 6801228"><p>True, but I was laying out each part of the ability.</p><p></p><p></p><p></p><p>Well, for a few reasons. One it is more complicated to have to ask the DM what damage this weapon was supposed to do, especially since it might be being boosted by one of the monster's abilities. The rocks Giant's throw are sometimes boosted by the giant's statblock, or a Hobgoblin's dart could be boosted by spells and their sneak attack analog, those would have to be pulled back out of the weapon damage. Much easier to standardize. </p><p></p><p>Secondly, it does matter. If early in the adventure the monk doesn't throw back a dagger, because daggers don't do enough damage and they want to make sure they are dealing the most damage with their ki, then they may not use an ability they have purely on an assumption of larger weapons later in the adventure. It also makes this ability far more effective against an assassin with a heavy crossbow than one with a dagger, even though the majority of the damage comes from the same place. And that makes it harder to balance.</p><p></p><p></p><p></p><p>Someone might not be in range, but that is different than someone being in range, and then they turn out to be immune or resistant to the damage. Because if no one is in range, you don't spend the ki in the first place. But if you redirect a fire attack, and then find out the enemy is immune to fire damage (and wasn't obvious like my first example) then you've wasted your ki and that feels bad.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9398469, member: 6801228"] True, but I was laying out each part of the ability. Well, for a few reasons. One it is more complicated to have to ask the DM what damage this weapon was supposed to do, especially since it might be being boosted by one of the monster's abilities. The rocks Giant's throw are sometimes boosted by the giant's statblock, or a Hobgoblin's dart could be boosted by spells and their sneak attack analog, those would have to be pulled back out of the weapon damage. Much easier to standardize. Secondly, it does matter. If early in the adventure the monk doesn't throw back a dagger, because daggers don't do enough damage and they want to make sure they are dealing the most damage with their ki, then they may not use an ability they have purely on an assumption of larger weapons later in the adventure. It also makes this ability far more effective against an assassin with a heavy crossbow than one with a dagger, even though the majority of the damage comes from the same place. And that makes it harder to balance. Someone might not be in range, but that is different than someone being in range, and then they turn out to be immune or resistant to the damage. Because if no one is in range, you don't spend the ki in the first place. But if you redirect a fire attack, and then find out the enemy is immune to fire damage (and wasn't obvious like my first example) then you've wasted your ki and that feels bad. [/QUOTE]
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2024 Player's Handbook reveal: "New Monk"
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