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2024 Player's Handbook reveal: "New Monk"
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<blockquote data-quote="Merlecory" data-source="post: 9398478" data-attributes="member: 7045536"><p>Pretty tangential here, but the stone giant has a rock catch feature, letting it grab bolders out of the air. Playing catch with a giant sounds like a great campaign moment.</p><p></p><p>When I look at mosnter stat blocks in the 2014 (2015?) Monster manual, all of the range attacks that I am seeing are some dice + an ability modifier. Are things like the Stone Giant's 4d10 + 6 boulders not clear enough about them being 4d10? Have newer monster books changed how attacks are presented? I haven't bought one in a while, so I genuinely don't know.</p><p></p><p>Low level (or any level) adventurers trying to get the greatest value out of thier limited resources seem like very normal parts of the game. I don't know that I actually agree with the assertion about the damage source. A knife and a crossbow <em>are</em> different weapons, and <em>do</em> behave differently in PC hands. I don't expect those weapons to do the same damage when a PC uses them. Somehow changing into Force damage and becoming a saving throw s,ees strange. To make pose a different hypothetical, What if they aren't throwing the dagger, but lunging with it. I don't think the deflect also disarms them, so somehow the dagger, that's still in their hand, behaves wildly differently for a brief moment.</p><p></p><p><strong>Edit</strong></p><p>Let me add anther thing here.</p><p>An assassin could try to hit a monk with a thrown dagger. Monk deflects, and throws back. The would-be-assassin makes a saving throw, or else athey take 2d Martial arts + Dex of force damage. Had the Monk thorwn the dagger on thier turn though, it would be an attack roll for 1 d Martial Arts (Monk wepon) + Dex.</p><p></p><p>It the monk were deflecting a melee attack we'd see a similar situation. The would-be-assassin might be attacking for 1d4 + Dex Piercing. The monk deflects this attack. While the assassin is still holding the dagger, it changes to a different damage type, and stabs harder than either psron could have stabbed with it.</p><p></p><p>The monk can't chose to make the dagger use this damage type (5th level only changes unarmed strikes), and they can't chose to make this attack this strong. It is only deflecting that these somehow happen.</p><p></p><p>I don't know how to explain this behavior in world, amd I am not sure that the design team really concidered this (I know I didn't in UA)</p></blockquote><p></p>
[QUOTE="Merlecory, post: 9398478, member: 7045536"] Pretty tangential here, but the stone giant has a rock catch feature, letting it grab bolders out of the air. Playing catch with a giant sounds like a great campaign moment. When I look at mosnter stat blocks in the 2014 (2015?) Monster manual, all of the range attacks that I am seeing are some dice + an ability modifier. Are things like the Stone Giant's 4d10 + 6 boulders not clear enough about them being 4d10? Have newer monster books changed how attacks are presented? I haven't bought one in a while, so I genuinely don't know. Low level (or any level) adventurers trying to get the greatest value out of thier limited resources seem like very normal parts of the game. I don't know that I actually agree with the assertion about the damage source. A knife and a crossbow [I]are[/I] different weapons, and [I]do[/I] behave differently in PC hands. I don't expect those weapons to do the same damage when a PC uses them. Somehow changing into Force damage and becoming a saving throw s,ees strange. To make pose a different hypothetical, What if they aren't throwing the dagger, but lunging with it. I don't think the deflect also disarms them, so somehow the dagger, that's still in their hand, behaves wildly differently for a brief moment. [B]Edit[/B] Let me add anther thing here. An assassin could try to hit a monk with a thrown dagger. Monk deflects, and throws back. The would-be-assassin makes a saving throw, or else athey take 2d Martial arts + Dex of force damage. Had the Monk thorwn the dagger on thier turn though, it would be an attack roll for 1 d Martial Arts (Monk wepon) + Dex. It the monk were deflecting a melee attack we'd see a similar situation. The would-be-assassin might be attacking for 1d4 + Dex Piercing. The monk deflects this attack. While the assassin is still holding the dagger, it changes to a different damage type, and stabs harder than either psron could have stabbed with it. The monk can't chose to make the dagger use this damage type (5th level only changes unarmed strikes), and they can't chose to make this attack this strong. It is only deflecting that these somehow happen. I don't know how to explain this behavior in world, amd I am not sure that the design team really concidered this (I know I didn't in UA) [/QUOTE]
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