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2024 Player's Handbook reveal: "New Monk"
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<blockquote data-quote="Chaosmancer" data-source="post: 9398737" data-attributes="member: 6801228"><p>I was thinking about the Stone Giant. I also know many people who have argued that if a PC threw a giant's rock, it is an improvised weapon and should only deal 3d4 damage. These are the sort of things that are better just to smooth over, rather than to bring into the middle of a combat turn.</p><p></p><p></p><p></p><p>I understand that weapons act differently, and at some levels you can make the argument for realism. Sure, a dagger stabbed into someone does less damage than a greatsword. Okay, a dagger with poison would still deliver the poison. But what about if someone used Green-Flame Blade and attacks with a greatsword? Are we now going to apply (since this is a high level character to deflect the energy) 2d6+2d8+monk dex+3d8+enemies Int to a second target for the deflection? YOu are just using the weapon's effect after all...</p><p></p><p>The explanation is rather simple, and can make some narrative sense. </p><p></p><p>The deflection itself is completely mundane. Catching a dagger mid-air, palm striking a sword slightly to the side. Then, if they hit a perfect moment, that moment where they have canceled out the damage and momentum they can activate their ki and move supernaturally fast, infusing the weapon with their energy. </p><p></p><p>This happens before they can willingly turn damage to force, because it is an instinctual reaction and use of their Ki (in character), their body following a new pattern. The damage becomes their monk die, but it is double their monk die because of that perfect equilibrium. Because, I think it is important to realize, the monk IS taking that dagger and changing its damage die most of the time. In a Monk's hands, that dagger is dealing 1d6 damage from level 1. In specific, it is 1d6+dex mod, this makes it a save to dodge versus 2d6. The damage is actually very similar, it just presents differently and consistent to the ability, instead of varying wildly.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9398737, member: 6801228"] I was thinking about the Stone Giant. I also know many people who have argued that if a PC threw a giant's rock, it is an improvised weapon and should only deal 3d4 damage. These are the sort of things that are better just to smooth over, rather than to bring into the middle of a combat turn. I understand that weapons act differently, and at some levels you can make the argument for realism. Sure, a dagger stabbed into someone does less damage than a greatsword. Okay, a dagger with poison would still deliver the poison. But what about if someone used Green-Flame Blade and attacks with a greatsword? Are we now going to apply (since this is a high level character to deflect the energy) 2d6+2d8+monk dex+3d8+enemies Int to a second target for the deflection? YOu are just using the weapon's effect after all... The explanation is rather simple, and can make some narrative sense. The deflection itself is completely mundane. Catching a dagger mid-air, palm striking a sword slightly to the side. Then, if they hit a perfect moment, that moment where they have canceled out the damage and momentum they can activate their ki and move supernaturally fast, infusing the weapon with their energy. This happens before they can willingly turn damage to force, because it is an instinctual reaction and use of their Ki (in character), their body following a new pattern. The damage becomes their monk die, but it is double their monk die because of that perfect equilibrium. Because, I think it is important to realize, the monk IS taking that dagger and changing its damage die most of the time. In a Monk's hands, that dagger is dealing 1d6 damage from level 1. In specific, it is 1d6+dex mod, this makes it a save to dodge versus 2d6. The damage is actually very similar, it just presents differently and consistent to the ability, instead of varying wildly. [/QUOTE]
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2024 Player's Handbook reveal: "New Monk"
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