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2024 Player's Handbook reveal: "New Monk"
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<blockquote data-quote="Chaosmancer" data-source="post: 9398909" data-attributes="member: 6801228"><p>2d6 (GS) 2d8 (Green flame at level 11) +mod, then 2d8+enemy int for the rider effect. </p><p></p><p>And, see , that is where the arguments are going to come from. You are saying "why have the sword behave differently, the sword and the spell both hit a different target and the monk decides" another DM might say "Okay, you hit them with the flaming sword, but the rider effect is part of the enemy spell and they use that to hit your monk, because they get to choose that target after they hit with an attack." causing the monk to take damage when they just used an ability to stop taking damage. Still another DM might say "well, you canceled the attack, so you canceled the spell, and so it is just the 2d6" </p><p></p><p>And each interpretation is 100% logical.... so what would happen is that the people would flood JC asking for clarification and Sage Advice, demanding that their answer gets proven right, and then he has to consider every single possible edge case of every possible attack and combination of spells. It would be a mess... so instead they simplified it. You deflect the attack and reduce the damage to zero? You can inflicted 2MD of damage on a save to an enemy. No arguments, no interpretations, no reason to consider who controls the spell. It just works.</p><p></p><p></p><p></p><p>Because that is how the technique works. I know that sounds like a brush off, but why can you only infuse your feet to run on water until the end of your turn, why can't you stay standing on water after your turn ends? Why can't you inflict Open Hand's push effect on every punch you throw instead of just on the ones from Flurry of Blows? I can come up with answer after answer, but after a while you are just going to have to either accept it or not, and move on.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9398909, member: 6801228"] 2d6 (GS) 2d8 (Green flame at level 11) +mod, then 2d8+enemy int for the rider effect. And, see , that is where the arguments are going to come from. You are saying "why have the sword behave differently, the sword and the spell both hit a different target and the monk decides" another DM might say "Okay, you hit them with the flaming sword, but the rider effect is part of the enemy spell and they use that to hit your monk, because they get to choose that target after they hit with an attack." causing the monk to take damage when they just used an ability to stop taking damage. Still another DM might say "well, you canceled the attack, so you canceled the spell, and so it is just the 2d6" And each interpretation is 100% logical.... so what would happen is that the people would flood JC asking for clarification and Sage Advice, demanding that their answer gets proven right, and then he has to consider every single possible edge case of every possible attack and combination of spells. It would be a mess... so instead they simplified it. You deflect the attack and reduce the damage to zero? You can inflicted 2MD of damage on a save to an enemy. No arguments, no interpretations, no reason to consider who controls the spell. It just works. Because that is how the technique works. I know that sounds like a brush off, but why can you only infuse your feet to run on water until the end of your turn, why can't you stay standing on water after your turn ends? Why can't you inflict Open Hand's push effect on every punch you throw instead of just on the ones from Flurry of Blows? I can come up with answer after answer, but after a while you are just going to have to either accept it or not, and move on. [/QUOTE]
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2024 Player's Handbook reveal: "New Monk"
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