Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook reveal: "New Ranger"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9388303" data-attributes="member: 7030563"><p>I generally multiclass before level 5 if I am building a multiclass character (usually at level 2 or 3). It has never seemed like an overall nerf for me, but I am almost always playing a PC with spells and Cantrips scale with Character level.</p><p></p><p>You do miss out on extra attack or 3rd level spells on most of those, but if you are multiclassing that is usually made up for by the multiclass option.</p><p></p><p>For example Wizard 4/Tempest Cleric, Death Cleric or Order Cleric 1 is generally more powerful than Wizard 5. They have the same number of slots, 3 more cantrips and at least 2 more spells prepared. While he can't cast Fear or Counterspell he can upcast Cause Fear, Bless and can cast Healing Word, he has a much better AC and his cantrips are objectively more powerful due to the subclasses: Death gets medium armor, can twin his Wizard Chill Touch and martial weapons make his blade cantrips more powerful. Order gives heavy armor and better weapons than the base Wizard along with Voice of Authority. Tempest gives martial weapons and heavy armor both. </p><p></p><p>Similarly, a strength-based Fighter 4/Warlock 1 does not get extra attack, but he generally is doing more damage with a Blade cantrip and Hex than he would with extra attack and no Hex. Meanwhile he has a much better ranged attack option with Eldritch Blast and an awesome Warlock subclass ability if he takes Undead or Hexblade as a subclass.</p><p></p><p>These are just two examples, but there are lots. If you are looking at a multiclass build you are generally going to be better, all things considered, if you multiclass early and this will generally hold at level 5. </p><p></p><p>I find where it generally "hurts" the most is not the level 5 class abilities, but some of the higher level subclass abilities. For example on the multiclasses combos above delaying War Magic by 1 level on your EK fighter because you took a 1-level Warlock dip is going to hurt at level 7 and taking a 1-level Cleric dip is going to hurt an Enchantment Wizard at level 10 because you don't get split enchantment at level 10.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9388303, member: 7030563"] I generally multiclass before level 5 if I am building a multiclass character (usually at level 2 or 3). It has never seemed like an overall nerf for me, but I am almost always playing a PC with spells and Cantrips scale with Character level. You do miss out on extra attack or 3rd level spells on most of those, but if you are multiclassing that is usually made up for by the multiclass option. For example Wizard 4/Tempest Cleric, Death Cleric or Order Cleric 1 is generally more powerful than Wizard 5. They have the same number of slots, 3 more cantrips and at least 2 more spells prepared. While he can't cast Fear or Counterspell he can upcast Cause Fear, Bless and can cast Healing Word, he has a much better AC and his cantrips are objectively more powerful due to the subclasses: Death gets medium armor, can twin his Wizard Chill Touch and martial weapons make his blade cantrips more powerful. Order gives heavy armor and better weapons than the base Wizard along with Voice of Authority. Tempest gives martial weapons and heavy armor both. Similarly, a strength-based Fighter 4/Warlock 1 does not get extra attack, but he generally is doing more damage with a Blade cantrip and Hex than he would with extra attack and no Hex. Meanwhile he has a much better ranged attack option with Eldritch Blast and an awesome Warlock subclass ability if he takes Undead or Hexblade as a subclass. These are just two examples, but there are lots. If you are looking at a multiclass build you are generally going to be better, all things considered, if you multiclass early and this will generally hold at level 5. I find where it generally "hurts" the most is not the level 5 class abilities, but some of the higher level subclass abilities. For example on the multiclasses combos above delaying War Magic by 1 level on your EK fighter because you took a 1-level Warlock dip is going to hurt at level 7 and taking a 1-level Cleric dip is going to hurt an Enchantment Wizard at level 10 because you don't get split enchantment at level 10. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook reveal: "New Ranger"
Top