Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook reveal: "New Ranger"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 9388405" data-attributes="member: 58416"><p>Assume multiclassing? No. </p><p>Though, generally speaking, I don't believe that multiclassing as a concept is all that complicated. I suppose that it does take some thought to weigh being great at one thing versus good at two things, but that shouldn't particularly matter if "bounded accuracy" is a reality of the game. </p><p></p><p>To be fair, I will admit to having a different point of view when it comes to what I find complicated and what I don't find complicated. For example, I found neither the 2014 Druid nor 4th Edition to be complicated; in contrast, the Yugioh card game makes no sense to me at all. So, it could be that I'm struggling to understand how other people are looking at D&D.</p><p></p><p>That being said, I feel that some 5e class design tends to include levels that aren't very exciting.</p><p></p><p>I would also posit that some of the struggle to balance aspects of 2014 D&D came from design assumptions that don't make sense to me. For example, supposedly, a creature capable of quick movement and/or having reliable access to alternative modes of movement has no effect on CR. That doesn't seem logical to me, and my belief is that it is more difficult to gauge the power of player options if the methods for measuring the potential targets against which those options will be used is based upon faulty reasoning.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9388405, member: 58416"] Assume multiclassing? No. Though, generally speaking, I don't believe that multiclassing as a concept is all that complicated. I suppose that it does take some thought to weigh being great at one thing versus good at two things, but that shouldn't particularly matter if "bounded accuracy" is a reality of the game. To be fair, I will admit to having a different point of view when it comes to what I find complicated and what I don't find complicated. For example, I found neither the 2014 Druid nor 4th Edition to be complicated; in contrast, the Yugioh card game makes no sense to me at all. So, it could be that I'm struggling to understand how other people are looking at D&D. That being said, I feel that some 5e class design tends to include levels that aren't very exciting. I would also posit that some of the struggle to balance aspects of 2014 D&D came from design assumptions that don't make sense to me. For example, supposedly, a creature capable of quick movement and/or having reliable access to alternative modes of movement has no effect on CR. That doesn't seem logical to me, and my belief is that it is more difficult to gauge the power of player options if the methods for measuring the potential targets against which those options will be used is based upon faulty reasoning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook reveal: "New Ranger"
Top