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*Dungeons & Dragons
2024 Player's Handbook reveal: "New Ranger"
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<blockquote data-quote="Chaosmancer" data-source="post: 9388529" data-attributes="member: 6801228"><p>No, it wasn't "an option" it was the level 11 boost to the Ranger's damage to keep up with the Fighter's 3rd attack. It wasn't like Volley was a free choice you could just decide to get.</p><p></p><p></p><p></p><p>So the problem with the feature was that most of the time... you couldn't use the feature. That is a pretty big problem for a level 11 boost.</p><p></p><p></p><p></p><p>Is 2d6 ignorable? Again, from their phrasing, it might be activated every single time hunter's mark activates. That means that it could be 2d6 or 3d6 if you have a bonus action attack, to any enemy within 30 ft of your target. Compared to a feature that most of the time you couldn't even use.</p><p></p><p></p><p></p><p>Sure, a weapon Master volley could have been more powerful, an entire area of speed reduction. Now, what would the melee ranger have gotten? Because Whirlwind Strike was even more terrible. I definitely would have been upset if the 2024 Hunter had an ability that only worked with ranged attacks. </p><p></p><p>And sure, maybe you find this boring and flavorless, but compared to "didn't even come up because the combat made it impossible to use" this is... a lot better. Even if it is only 1d6 damage once a turn, it is unavoidable damage, potentially even to invisible enemies, once per turn. Heck, if it works the way I think, you could wail on the enemy in front of you, send three d6 damage to a spellcaster, and proc three concentration checks while the enemy you were hitting takes a boatload of damage. </p><p></p><p>It is potentially an awesome feature.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9388529, member: 6801228"] No, it wasn't "an option" it was the level 11 boost to the Ranger's damage to keep up with the Fighter's 3rd attack. It wasn't like Volley was a free choice you could just decide to get. So the problem with the feature was that most of the time... you couldn't use the feature. That is a pretty big problem for a level 11 boost. Is 2d6 ignorable? Again, from their phrasing, it might be activated every single time hunter's mark activates. That means that it could be 2d6 or 3d6 if you have a bonus action attack, to any enemy within 30 ft of your target. Compared to a feature that most of the time you couldn't even use. Sure, a weapon Master volley could have been more powerful, an entire area of speed reduction. Now, what would the melee ranger have gotten? Because Whirlwind Strike was even more terrible. I definitely would have been upset if the 2024 Hunter had an ability that only worked with ranged attacks. And sure, maybe you find this boring and flavorless, but compared to "didn't even come up because the combat made it impossible to use" this is... a lot better. Even if it is only 1d6 damage once a turn, it is unavoidable damage, potentially even to invisible enemies, once per turn. Heck, if it works the way I think, you could wail on the enemy in front of you, send three d6 damage to a spellcaster, and proc three concentration checks while the enemy you were hitting takes a boatload of damage. It is potentially an awesome feature. [/QUOTE]
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2024 Player's Handbook reveal: "New Ranger"
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