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2024 Player's Handbook reveal: "New Ranger"
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9389126" data-attributes="member: 7037492"><p>The old Gloomstalker, which is the one that people are always referring to, gave you <em>one</em> extra attack, then you didn't have a subclass for the rest of the fight. So it is really unimpactful if you play casually, or... completely vaporizes people if you have, like, Sharpshooter + Fighter2, because every attack is a multiplier.</p><p></p><p>I don't understand why WotC made it like that, given how it doubles down on the whole alpha strike or bust problem... But it may have something to do with how they don't play anything but full casters.</p><p></p><p>Now, OneDnD changes the main feature of the subclass.</p><p></p><p>The new Gloomstalker is Wisdom-dependant: WisMod bonus to initiative and WisMod amount of Frightening attacks per day (with a Wisdom-based DC). No extra attack, no alpha strike rewards. They still get Darkvision and anti-Darkvision and Wisdom save proficiency, so, combined with their frighten and extra spells, they're like a bag of utility tricks.</p><p></p><p>Speaking of which, of course they keep Rope Trick, because they have to give the GM cancer in some way.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9389126, member: 7037492"] The old Gloomstalker, which is the one that people are always referring to, gave you [I]one[/I] extra attack, then you didn't have a subclass for the rest of the fight. So it is really unimpactful if you play casually, or... completely vaporizes people if you have, like, Sharpshooter + Fighter2, because every attack is a multiplier. I don't understand why WotC made it like that, given how it doubles down on the whole alpha strike or bust problem... But it may have something to do with how they don't play anything but full casters. Now, OneDnD changes the main feature of the subclass. The new Gloomstalker is Wisdom-dependant: WisMod bonus to initiative and WisMod amount of Frightening attacks per day (with a Wisdom-based DC). No extra attack, no alpha strike rewards. They still get Darkvision and anti-Darkvision and Wisdom save proficiency, so, combined with their frighten and extra spells, they're like a bag of utility tricks. Speaking of which, of course they keep Rope Trick, because they have to give the GM cancer in some way. [/QUOTE]
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2024 Player's Handbook reveal: "New Ranger"
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