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2024 Player's Handbook reveal: "New Ranger"
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<blockquote data-quote="Chaosmancer" data-source="post: 9390902" data-attributes="member: 6801228"><p>I get what you are saying, but even as a free ability... enemies just don't run away often enough. And when they do, well last week I had a game where the DM tried to have a group of enemies flee the party. They stopped attacking us entirely, and followed their boss. For the next two hours IRL the party harassed and followed them, constantly foiling their attempts to actually keep distance from us. Maybe you could force more scenarios where that is the case, but I just don't see pursuits usually having that sweet spot where a bonus on tracking is useful. </p><p></p><p>And the weaknesses, resistances and abilities... often that information is less useful than I think people think it is. If you have a Ranger, Fighter, Rogue, and Paladin party and you find out the enemy is weak to fire but resists cold... you can't do anything with that information mid-battle. No one has any abilities to do those damage types really, unless they happened to be high enough level and prepare one of two or three spells. I mean, this is an ability of the Hunter Subclass to do this, and I don't see it being something that ends up coming up 90% of the time. Which is why I think it is treated more like a ribbon and given at the same time the Hunter gets their other abilities at level 3.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9390902, member: 6801228"] I get what you are saying, but even as a free ability... enemies just don't run away often enough. And when they do, well last week I had a game where the DM tried to have a group of enemies flee the party. They stopped attacking us entirely, and followed their boss. For the next two hours IRL the party harassed and followed them, constantly foiling their attempts to actually keep distance from us. Maybe you could force more scenarios where that is the case, but I just don't see pursuits usually having that sweet spot where a bonus on tracking is useful. And the weaknesses, resistances and abilities... often that information is less useful than I think people think it is. If you have a Ranger, Fighter, Rogue, and Paladin party and you find out the enemy is weak to fire but resists cold... you can't do anything with that information mid-battle. No one has any abilities to do those damage types really, unless they happened to be high enough level and prepare one of two or three spells. I mean, this is an ability of the Hunter Subclass to do this, and I don't see it being something that ends up coming up 90% of the time. Which is why I think it is treated more like a ribbon and given at the same time the Hunter gets their other abilities at level 3. [/QUOTE]
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2024 Player's Handbook reveal: "New Ranger"
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