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2024 Player's Handbook reveal: "New Ranger"
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<blockquote data-quote="ECMO3" data-source="post: 9393431" data-attributes="member: 7030563"><p>That is the first time on each of your turns after you invoke it, but there is nothing preventing you from invoking it multiple times in one turn</p><p></p><p>Here is the verbiage note bolded:</p><p></p><p><em><strong>When you hit a creature with an attack roll, you can call on your mystical bond</strong> with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).</em></p><p><em></em></p><p><em>The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.</em></p><p></p><p></p><p>So your 5th level Ranger can use this 3 times a day.</p><p></p><p>He goes into combat and hits an enemy, <em>he calls on his mystical bond </em>and does an extra 1d4 to that enemy and enacts concentration. He attacks again and hits again, that same enemy or maybe a different enemy, and <em>he calls on his mystical bond </em>again. The concentration on the first favored foe goes away and now he is concentrating on the second favorfed foe and does anohter 1d4 on this turn. He makes his 3rd attack from two weapon fighting and hits, again maybe the same enemy maybe a different enemy, and he <em>calls on his mystical bond </em>a third time on this turn and does another 1d4 on this turn to whoever he hit.</p><p></p><p>A 5th level Ranger has used all three uses of favored foe for the day. While he continues to concentrate on future turns he does 1d4 to the last enemy he hit, the first time (and first time only) that he hits that enemy. If he was 9th level he could use it again the next turn and do 2d4 that turn and then 1d4 from then forward.</p><p></p><p></p><p></p><p></p><p></p><p>I mean I am evaluating it against RAW. It is not that powerful, there is no reason to keep extra uses around considering the subclass abilities and spells you have at your disposal.</p><p></p><p></p><p></p><p>The design is not a high damage class but with TCE it is a very effective class overall, both in combat and out of combat. Swim speed, climb speed, extra hit points, invisibility as a bonus action that is not broken by attacking, nearly as many leveled spells a day as a full caster .... there is a ton in that kit.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9393431, member: 7030563"] That is the first time on each of your turns after you invoke it, but there is nothing preventing you from invoking it multiple times in one turn Here is the verbiage note bolded: [I][B]When you hit a creature with an attack roll, you can call on your mystical bond[/B] with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.[/I] So your 5th level Ranger can use this 3 times a day. He goes into combat and hits an enemy, [I]he calls on his mystical bond [/I]and does an extra 1d4 to that enemy and enacts concentration. He attacks again and hits again, that same enemy or maybe a different enemy, and [I]he calls on his mystical bond [/I]again. The concentration on the first favored foe goes away and now he is concentrating on the second favorfed foe and does anohter 1d4 on this turn. He makes his 3rd attack from two weapon fighting and hits, again maybe the same enemy maybe a different enemy, and he [I]calls on his mystical bond [/I]a third time on this turn and does another 1d4 on this turn to whoever he hit. A 5th level Ranger has used all three uses of favored foe for the day. While he continues to concentrate on future turns he does 1d4 to the last enemy he hit, the first time (and first time only) that he hits that enemy. If he was 9th level he could use it again the next turn and do 2d4 that turn and then 1d4 from then forward. I mean I am evaluating it against RAW. It is not that powerful, there is no reason to keep extra uses around considering the subclass abilities and spells you have at your disposal. The design is not a high damage class but with TCE it is a very effective class overall, both in combat and out of combat. Swim speed, climb speed, extra hit points, invisibility as a bonus action that is not broken by attacking, nearly as many leveled spells a day as a full caster .... there is a ton in that kit. [/QUOTE]
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