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2024 Player's Handbook reveal: "New Ranger"
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<blockquote data-quote="Minigiant" data-source="post: 9393743" data-attributes="member: 63508"><p>meh who cares about damage</p><p></p><p>Take all the bits of Natural Explorer, break em up, attach a combat bonus, and make a new spell</p><p></p><ul> <li data-xf-list-type="ul"><strong>Sure Foot:</strong> Difficult terrain doesn’t slow your <s>group’s</s> travel <strong>and you get advantage on Dexterity and Constituion saving throws.</strong></li> <li data-xf-list-type="ul"><strong>Mapmind:</strong> You<s>r group </s>can’t become lost except by magical means.<strong> You can sense every city, town, camp,and settlement in 10 miles.</strong></li> <li data-xf-list-type="ul"><strong>Goosebumps:</strong> <s>Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. </s>You cannot be surprised and have a +5 bonus to Initiative</li> <li data-xf-list-type="ul"><strong>Prime Shot: </strong><s>If you are traveling alone, you can move stealthily at a normal pace. </s><strong>If no ally is within 10 feet, of you, you have +3 to attack and damage roles and +5 to Dexterity (Stealth) checks.</strong></li> <li data-xf-list-type="ul"><strong>Detect Rations: You detect the closest sources of of rations and water for 4 creatures/spell slot within a 1 mile. </strong><s>When you forage, you find twice as much food as you normally would.</s></li> <li data-xf-list-type="ul"><strong>Bloodhound:</strong> While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.</li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 9393743, member: 63508"] meh who cares about damage Take all the bits of Natural Explorer, break em up, attach a combat bonus, and make a new spell [LIST] [*][B]Sure Foot:[/B] Difficult terrain doesn’t slow your [S]group’s[/S] travel [B]and you get advantage on Dexterity and Constituion saving throws.[/B] [*][B]Mapmind:[/B] You[S]r group [/S]can’t become lost except by magical means.[B] You can sense every city, town, camp,and settlement in 10 miles.[/B] [*][B]Goosebumps:[/B] [S]Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. [/S]You cannot be surprised and have a +5 bonus to Initiative[S][/S] [*][B]Prime Shot: [/B][S]If you are traveling alone, you can move stealthily at a normal pace. [/S][B]If no ally is within 10 feet, of you, you have +3 to attack and damage roles and +5 to Dexterity (Stealth) checks.[/B][S][/S] [*][B]Detect Rations: You detect the closest sources of of rations and water for 4 creatures/spell slot within a 1 mile. [/B][S]When you forage, you find twice as much food as you normally would.[/S] [*][B]Bloodhound:[/B] While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. [/LIST] [/QUOTE]
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2024 Player's Handbook reveal: "New Ranger"
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