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2024 Player's Handbook reveal: "New Ranger"
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<blockquote data-quote="Minigiant" data-source="post: 9394940" data-attributes="member: 63508"><p>Ok [USER=6914290]@Gammadoodler[/USER], here is the short version.</p><p></p><p>Look at Ranger spells. Here are the 1st level ones.</p><ul> <li data-xf-list-type="ul">Absorb Elements</li> <li data-xf-list-type="ul">Alarm</li> <li data-xf-list-type="ul">Animal Friendship </li> <li data-xf-list-type="ul">Beast Bond </li> <li data-xf-list-type="ul">Cure Wounds</li> <li data-xf-list-type="ul">Detect Magic </li> <li data-xf-list-type="ul">Detect Poison and Disease</li> <li data-xf-list-type="ul">Ensnaring Strike</li> <li data-xf-list-type="ul">Entangle</li> <li data-xf-list-type="ul">Fog Cloud </li> <li data-xf-list-type="ul">Goodberry</li> <li data-xf-list-type="ul">Hail of Thorns</li> <li data-xf-list-type="ul">Hunter's Mark </li> <li data-xf-list-type="ul">Jump</li> <li data-xf-list-type="ul">Longstrider </li> <li data-xf-list-type="ul">Searing Smite</li> <li data-xf-list-type="ul">Snare</li> <li data-xf-list-type="ul">Speak with Animals </li> <li data-xf-list-type="ul">Zephyr Strike </li> </ul><p></p><p>Abilities of different disciplines and skills</p><p>Many Abilities that only work if magic </p><p>Abilities that would be very wordy and need to be shoved in a separate chapter</p><p></p><p>And most of them are iconic ranger stuff.</p><p></p><p><strong>And that's just level 1 spells and 5e is missing a few old ranger spells and some made by new media</strong>.</p><p></p><p>That's the problem I keep mentioning. Ranger is a nebulous pile of slightly related tropey abilities, many of which are only fun or possible if magic. And the iconic trope abilities are so different you can't get a consensus of which ones are most important or iconic.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9394940, member: 63508"] Ok [USER=6914290]@Gammadoodler[/USER], here is the short version. Look at Ranger spells. Here are the 1st level ones. [LIST] [*]Absorb Elements [*]Alarm [*]Animal Friendship [*]Beast Bond [*]Cure Wounds [*]Detect Magic [*]Detect Poison and Disease [*]Ensnaring Strike [*]Entangle [*]Fog Cloud [*]Goodberry [*]Hail of Thorns [*]Hunter's Mark [*]Jump [*]Longstrider [*]Searing Smite [*]Snare [*]Speak with Animals [*]Zephyr Strike [/LIST] Abilities of different disciplines and skills Many Abilities that only work if magic Abilities that would be very wordy and need to be shoved in a separate chapter And most of them are iconic ranger stuff. [B]And that's just level 1 spells and 5e is missing a few old ranger spells and some made by new media[/B]. That's the problem I keep mentioning. Ranger is a nebulous pile of slightly related tropey abilities, many of which are only fun or possible if magic. And the iconic trope abilities are so different you can't get a consensus of which ones are most important or iconic. [/QUOTE]
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