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2024 Player's Handbook Reveal: "New Rogue"
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<blockquote data-quote="Kobold Stew" data-source="post: 9384245" data-attributes="member: 23484"><p>No discussion, and only mentioned in the d4 video. I'm a little disappointed, since this was the only expertise/tools that was available, and it is one I liked to take with rogues. It was something that Rogues had but no one else. </p><p></p><p>I suspect, though, that the change is motivated by four things:</p><p>a. creating uniformity for tool use, which might give advantage on a skill check but isn't a separate check on its own</p><p>b. a belief that thieves' tools should not be a rogue niche</p><p>c. setting DCs for tasks has never been clear, and the difference that expertise makes can turn a tough challenge for a regular party into a trivial one for a rogue is something they want to avoid (you shouldn't need a rogue in a party, and the DC shouldn't be harder if you do).</p><p>d. it being a rule that in 2014 never got fully integrated into most tables' playstyles.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9384245, member: 23484"] No discussion, and only mentioned in the d4 video. I'm a little disappointed, since this was the only expertise/tools that was available, and it is one I liked to take with rogues. It was something that Rogues had but no one else. I suspect, though, that the change is motivated by four things: a. creating uniformity for tool use, which might give advantage on a skill check but isn't a separate check on its own b. a belief that thieves' tools should not be a rogue niche c. setting DCs for tasks has never been clear, and the difference that expertise makes can turn a tough challenge for a regular party into a trivial one for a rogue is something they want to avoid (you shouldn't need a rogue in a party, and the DC shouldn't be harder if you do). d. it being a rule that in 2014 never got fully integrated into most tables' playstyles. [/QUOTE]
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2024 Player's Handbook Reveal: "New Rogue"
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