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2024 Player's Handbook Reveal: "New Rogue"
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9392556" data-attributes="member: 7037492"><p>Theory-crafting reasons for a dedicated Rogue24!</p><p></p><p><strong>Thief</strong></p><p>Yes, bonus action magic item use, that is so huge! As long as you clear ahead of time with the GM that there will be wands and you can buy wands, this has the most amount of potential. The niceness of this is that if you don't have a full caster in the party, you can take up that spot in some capacity, and if you do have one, then you stack with them, and they might even be able to help you by crafting wands / casting spells into a spell-storing item. It's a great feature!</p><p></p><p><strong>vs Arcane Trickster</strong></p><p>You <em>could </em>be an AT, but your 1/3 caster slots aren't getting you the same potential variety of spells, the potential power of the level of spells available to you, with the bonus action casting times. AT is for gambling with a melee cantrip (which does not give you the chance of an offhand attack in case it misses), having the Shield spell as backup and for out of combat utility (which, admittedly, may be fine with the change to Ritual spells). But we can likely assume that there is going to be a better caster in your party, in which case, what is your out of combat casting really doing.</p><p></p><p><strong>lv7 Reliable Talent</strong></p><p>This is more of a party-defining element. You can by yourself automatically hit DC15 with any Dex skills, but, as DCs often step up by 5, the next goal of DC20 is suddenly a lot harder to reach (Expertise is +3 or +4 in regular levels, so you need more). You need some kind of an assist to reach that anyway, so...</p><p></p><p>You should have ways (allies) to buff you to auto-solve things as they come, turning the game into a diceless experience where you are the interaction layer through which everything goes. I think this is the real support the Rogue provides now, and you should probably ask your party if that's what they want in session 0. It'll be a real weird shift if the party's Fighter has gotten accustomed for 6 levels to being the go-to skill guy, and then it's just you, all the time. So you should probably agree on skill picks that don't overlap at lv1.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9392556, member: 7037492"] Theory-crafting reasons for a dedicated Rogue24! [B]Thief[/B] Yes, bonus action magic item use, that is so huge! As long as you clear ahead of time with the GM that there will be wands and you can buy wands, this has the most amount of potential. The niceness of this is that if you don't have a full caster in the party, you can take up that spot in some capacity, and if you do have one, then you stack with them, and they might even be able to help you by crafting wands / casting spells into a spell-storing item. It's a great feature! [B]vs Arcane Trickster[/B] You [I]could [/I]be an AT, but your 1/3 caster slots aren't getting you the same potential variety of spells, the potential power of the level of spells available to you, with the bonus action casting times. AT is for gambling with a melee cantrip (which does not give you the chance of an offhand attack in case it misses), having the Shield spell as backup and for out of combat utility (which, admittedly, may be fine with the change to Ritual spells). But we can likely assume that there is going to be a better caster in your party, in which case, what is your out of combat casting really doing. [B]lv7 Reliable Talent[/B] This is more of a party-defining element. You can by yourself automatically hit DC15 with any Dex skills, but, as DCs often step up by 5, the next goal of DC20 is suddenly a lot harder to reach (Expertise is +3 or +4 in regular levels, so you need more). You need some kind of an assist to reach that anyway, so... You should have ways (allies) to buff you to auto-solve things as they come, turning the game into a diceless experience where you are the interaction layer through which everything goes. I think this is the real support the Rogue provides now, and you should probably ask your party if that's what they want in session 0. It'll be a real weird shift if the party's Fighter has gotten accustomed for 6 levels to being the go-to skill guy, and then it's just you, all the time. So you should probably agree on skill picks that don't overlap at lv1. [/QUOTE]
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