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2024 Player's Handbook reveal: "New Warlock"
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<blockquote data-quote="Chaosmancer" data-source="post: 9386196" data-attributes="member: 6801228"><p>I don't have the original discussion, you'd have to go digging into it from playtest 7. I do still have the playtest 7 packet though, so I'll run a fresh set of numbers.</p><p></p><p>Pact of the Blade allowed you to summon any melee weapon, gain proficieny in it, and use the mastery property. Let us go with a Greatsword for 2d6+cha mod damage, and the graze property. They could also cause the weapon to deal necrotic, radiant or psychic damage, bypassing resistance.</p><p></p><p>Thirsting Blade allowed for two, then three attacks at levels 5 and 11 respectively.</p><p></p><p>Lifedrinker added +1d6 per hit, and allowed you to roll HD whenever you hit.</p><p></p><p>Hex allowed for +1d6 damage per hit.</p><p></p><p>At this point, the Warlock at level 11 is swinging for 4d6+4d6+4d6+15 or an average of 57 damage per round, with hex lasting 8 hours or more.</p><p></p><p>The Fighter with PAM is going to deal 1d10+1d10+1d10+1d4+20 or 39, add in the charger feat for another 4.5 and GWM for an additional +4 and you can get to 47.5 damage on average, with three feats. And even if you took out the Hex spell from the Warlock, they are only dropping down to 46.5. And they can also take GWM, Charger and other damage boosting feats. Also, the fighter is potentially not ignoring or bypassing damage resistance, like the warlock is.</p><p></p><p>A fighter might eke out ahead if you count various subclass abilities, but that could potentially bring in subclass abilities in from the warlock, who could regain the lead.</p><p></p><p>Edit: fixing fighter damage a third time. sigh. I need to stop rushing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9386196, member: 6801228"] I don't have the original discussion, you'd have to go digging into it from playtest 7. I do still have the playtest 7 packet though, so I'll run a fresh set of numbers. Pact of the Blade allowed you to summon any melee weapon, gain proficieny in it, and use the mastery property. Let us go with a Greatsword for 2d6+cha mod damage, and the graze property. They could also cause the weapon to deal necrotic, radiant or psychic damage, bypassing resistance. Thirsting Blade allowed for two, then three attacks at levels 5 and 11 respectively. Lifedrinker added +1d6 per hit, and allowed you to roll HD whenever you hit. Hex allowed for +1d6 damage per hit. At this point, the Warlock at level 11 is swinging for 4d6+4d6+4d6+15 or an average of 57 damage per round, with hex lasting 8 hours or more. The Fighter with PAM is going to deal 1d10+1d10+1d10+1d4+20 or 39, add in the charger feat for another 4.5 and GWM for an additional +4 and you can get to 47.5 damage on average, with three feats. And even if you took out the Hex spell from the Warlock, they are only dropping down to 46.5. And they can also take GWM, Charger and other damage boosting feats. Also, the fighter is potentially not ignoring or bypassing damage resistance, like the warlock is. A fighter might eke out ahead if you count various subclass abilities, but that could potentially bring in subclass abilities in from the warlock, who could regain the lead. Edit: fixing fighter damage a third time. sigh. I need to stop rushing. [/QUOTE]
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