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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Kobold Stew" data-source="post: 9386757" data-attributes="member: 23484"><p>"The paramount collector of spells."</p><p></p><p>Open your spellbooks, everybody. Today we get a Wizard video.</p><p></p><p style="text-align: center">[MEDIA=youtube]pYsMMbD56Dk[/MEDIA]</p><p></p><p>The last version of the class was in the UA Playtest 7 package (PT7). It's not clear how much they'll say here. Of the base class, I am hoping that they have recanted the level 5 ability, Memorize Spell (or perhaps shifted it to needing a short rest). They've said that the PHB will get clearer rules for how illusions work -- maybe they'll talk about that? Other than that, I think the most they can do is show us some revised spells: Will the revised version of Counterspell be kept? Any surprise Necromancy reveals? Let's find out.</p><p></p><p><strong>OVERVIEW</strong></p><ul> <li data-xf-list-type="ul">"the paramount collector of spells": "many" of new spells are for the wizard.</li> <li data-xf-list-type="ul">As in PT7: cantrip change after long rest (level 1); scholar -- expertise in an academic field (at 2)</li> <li data-xf-list-type="ul">NO MENTION OF ARCANE RECOVERY</li> <li data-xf-list-type="ul">NEW: Ritual Adept broken out as a new class feature. They can cast spells in their spellbook, as before, but here ID'd as a new feature.</li> <li data-xf-list-type="ul">NEW: Memorize Spell at 5: you can swap a spell after short rest.</li> <li data-xf-list-type="ul">Each subclass gets a new version of Savant: free spells in spellbook of preferred school. 2 free spells of favored class, and a new spell for each spell level (so every 2 levels, as in the playtest. This isn't what is said in the video, but <a href="https://www.enworld.org/threads/2024-players-handbook-reveal-new-wizard.704992/page-11#post-9387069" target="_blank">has been corrected elsewhere</a>.</li> </ul><p><strong>SUBCLASSES</strong></p><p>Abjurer</p><ul> <li data-xf-list-type="ul">new abjuration spells feeds back onto how subclass functions.</li> <li data-xf-list-type="ul">NEW: Arcane Ward at 3: resistance, immunity applied before the Arcane Ward.</li> <li data-xf-list-type="ul">NEW: Projected Ward a 6: your friend's resistance is applied before the ward for them.</li> <li data-xf-list-type="ul">NEW: Spell breaker at level 10: Counterspell and Dispell Magic are both prepared (PT7 did not include Counterspell). Dispell Magic is a bonus action.</li> </ul><p>Diviner</p><ul> <li data-xf-list-type="ul">NEW: Third Eye at 10. As in PT7, bonus action to activate; 120' darkvision, see invisibility. NO MENTION of Greater Comprehension ("read any language")</li> </ul><p>Evoker -- "all about bringing the boom"</p><ul> <li data-xf-list-type="ul">As in PT7: Potent Cantrip at 3 applies to cantrips both with a saving throw or an attack roll.</li> </ul><p>Illusionist -- "we felt that the subclass needed more" (YAY)</p><ul> <li data-xf-list-type="ul">NEW: Improved Illusions at level 3:<ul> <li data-xf-list-type="ul">cast illusion spells with no verbal components. (FUN)</li> <li data-xf-list-type="ul">illusions with range with at least 10' is increased to 60' (no-- by 60' to 70').</li> <li data-xf-list-type="ul">you get minor illusion cantrip, with both visual and audible</li> <li data-xf-list-type="ul">you cast minor illusion as a bonus action.</li> </ul></li> <li data-xf-list-type="ul">NEW: Phantasmal Creatures<ul> <li data-xf-list-type="ul">summon beast and summon fey spells always prepared. These MAY BE changed from conjuration to Illusion, and the illusory version can be cast without expending a spell slot, but the summoned version, only with half the hit points. ONCE PER DAY.</li> <li data-xf-list-type="ul">illusions can step on a trap to set it off (?!)</li> <li data-xf-list-type="ul">(replacing Malleable Illusions, which I complained about <a href="https://www.enworld.org/threads/wizard-playtest-7.699707/#post-9122648" target="_blank">here</a>. This is so exciting.)</li> </ul></li> <li data-xf-list-type="ul">NEW: Illusory Self triggered by you being hit by an attack (not when you are targeted). As in PT7, you can get more uses by giving up a spell slot of level 2+.</li> </ul><p><strong>SPECIFIC SPELLS</strong></p><ul> <li data-xf-list-type="ul">NEW: school shift to Abjuration: no examples</li> <li data-xf-list-type="ul">Counterspell as in PT7.</li> <li data-xf-list-type="ul">GUIDANCE ON ILLUSIONS in Rules Glossary. E.g. How are they affected by environment?<ul> <li data-xf-list-type="ul">spell descriptions also clarified. Rules Glossary to be discussed in future video (also conditions, areas of effects, guidance on teleportation, telepathy, "</li> </ul></li> <li data-xf-list-type="ul">"being dead" to be discussed in Cleric Video. Tease...</li> </ul><p>So this gave much more than I was expecting, and it looks amazing. Playing an illusionist will now be much more clearly not a "mother may I?" situation, which (I feel) has long been the case. I think I got most of what I'd asked for in the PT feedback.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9386757, member: 23484"] "The paramount collector of spells." Open your spellbooks, everybody. Today we get a Wizard video. [CENTER][MEDIA=youtube]pYsMMbD56Dk[/MEDIA][/CENTER] The last version of the class was in the UA Playtest 7 package (PT7). It's not clear how much they'll say here. Of the base class, I am hoping that they have recanted the level 5 ability, Memorize Spell (or perhaps shifted it to needing a short rest). They've said that the PHB will get clearer rules for how illusions work -- maybe they'll talk about that? Other than that, I think the most they can do is show us some revised spells: Will the revised version of Counterspell be kept? Any surprise Necromancy reveals? Let's find out. [B]OVERVIEW[/B] [LIST] [*]"the paramount collector of spells": "many" of new spells are for the wizard. [*]As in PT7: cantrip change after long rest (level 1); scholar -- expertise in an academic field (at 2) [*]NO MENTION OF ARCANE RECOVERY [*]NEW: Ritual Adept broken out as a new class feature. They can cast spells in their spellbook, as before, but here ID'd as a new feature. [*]NEW: Memorize Spell at 5: you can swap a spell after short rest. [*]Each subclass gets a new version of Savant: free spells in spellbook of preferred school. 2 free spells of favored class, and a new spell for each spell level (so every 2 levels, as in the playtest. This isn't what is said in the video, but [URL='https://www.enworld.org/threads/2024-players-handbook-reveal-new-wizard.704992/page-11#post-9387069']has been corrected elsewhere[/URL]. [/LIST] [B]SUBCLASSES[/B] Abjurer [LIST] [*]new abjuration spells feeds back onto how subclass functions. [*]NEW: Arcane Ward at 3: resistance, immunity applied before the Arcane Ward. [*]NEW: Projected Ward a 6: your friend's resistance is applied before the ward for them. [*]NEW: Spell breaker at level 10: Counterspell and Dispell Magic are both prepared (PT7 did not include Counterspell). Dispell Magic is a bonus action. [/LIST] Diviner [LIST] [*]NEW: Third Eye at 10. As in PT7, bonus action to activate; 120' darkvision, see invisibility. NO MENTION of Greater Comprehension ("read any language") [/LIST] Evoker -- "all about bringing the boom" [LIST] [*]As in PT7: Potent Cantrip at 3 applies to cantrips both with a saving throw or an attack roll. [/LIST] Illusionist -- "we felt that the subclass needed more" (YAY) [LIST] [*]NEW: Improved Illusions at level 3: [LIST] [*]cast illusion spells with no verbal components. (FUN) [*]illusions with range with at least 10' is increased to 60' (no-- by 60' to 70'). [*]you get minor illusion cantrip, with both visual and audible [*]you cast minor illusion as a bonus action. [/LIST] [*]NEW: Phantasmal Creatures [LIST] [*]summon beast and summon fey spells always prepared. These MAY BE changed from conjuration to Illusion, and the illusory version can be cast without expending a spell slot, but the summoned version, only with half the hit points. ONCE PER DAY. [*]illusions can step on a trap to set it off (?!) [*](replacing Malleable Illusions, which I complained about [URL='https://www.enworld.org/threads/wizard-playtest-7.699707/#post-9122648']here[/URL]. This is so exciting.) [/LIST] [*]NEW: Illusory Self triggered by you being hit by an attack (not when you are targeted). As in PT7, you can get more uses by giving up a spell slot of level 2+. [/LIST] [B]SPECIFIC SPELLS[/B] [LIST] [*]NEW: school shift to Abjuration: no examples [*]Counterspell as in PT7. [*]GUIDANCE ON ILLUSIONS in Rules Glossary. E.g. How are they affected by environment? [LIST] [*]spell descriptions also clarified. Rules Glossary to be discussed in future video (also conditions, areas of effects, guidance on teleportation, telepathy, " [/LIST] [*]"being dead" to be discussed in Cleric Video. Tease... [/LIST] So this gave much more than I was expecting, and it looks amazing. Playing an illusionist will now be much more clearly not a "mother may I?" situation, which (I feel) has long been the case. I think I got most of what I'd asked for in the PT feedback. [/QUOTE]
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