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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Leatherhead" data-source="post: 9387046" data-attributes="member: 53176"><p>Out of this list of 4, Abjurer is the one I would have cut first. Mostly to bring back the Necromancer (which is far more iconic), but also because the Abjurer just doesn't fill the "white mage" niche that it's purported to fill, due to being entirely devoid of healing spells (save for like a few strange necromancy outliers).</p><p></p><p>The Diviner is here because Portent was OP back in 2014 (but also because the other PHB Schools tended to have basically nothing for class features), so a lot of players picked it due to lack of meaningful choices for the longest time. Portent seems to have been left in tact, so we will see if this trend continues or if the other Schools will finally have something worth having.</p><p></p><p>I've never cared for the Evoker, but people insist that Wizards be able to fill that niche, despite magical artilleries not matching well with the concept of a high-magic class and arguably stepping on Sorcerer toes. Still I don't know how popular pushing Sculpt Spells back will be, due to all the <em>Fireball </em>enthusiasts out there. </p><p></p><p>The Illusionist as a pseudo-Conjurer is a blast from the past I will admit, but it is a good change and at least now it won't fall into the nebulous realm of "DM may I?".</p><p></p><p>At least Memorize Spell made it in, lessening the level of system mastery needed to actually play a Wizard, which is a good thing.</p><p></p><p>But still, even with these changes, we can't tell how Wizards will function until we the spells themselves.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 9387046, member: 53176"] Out of this list of 4, Abjurer is the one I would have cut first. Mostly to bring back the Necromancer (which is far more iconic), but also because the Abjurer just doesn't fill the "white mage" niche that it's purported to fill, due to being entirely devoid of healing spells (save for like a few strange necromancy outliers). The Diviner is here because Portent was OP back in 2014 (but also because the other PHB Schools tended to have basically nothing for class features), so a lot of players picked it due to lack of meaningful choices for the longest time. Portent seems to have been left in tact, so we will see if this trend continues or if the other Schools will finally have something worth having. I've never cared for the Evoker, but people insist that Wizards be able to fill that niche, despite magical artilleries not matching well with the concept of a high-magic class and arguably stepping on Sorcerer toes. Still I don't know how popular pushing Sculpt Spells back will be, due to all the [I]Fireball [/I]enthusiasts out there. The Illusionist as a pseudo-Conjurer is a blast from the past I will admit, but it is a good change and at least now it won't fall into the nebulous realm of "DM may I?". At least Memorize Spell made it in, lessening the level of system mastery needed to actually play a Wizard, which is a good thing. But still, even with these changes, we can't tell how Wizards will function until we the spells themselves. [/QUOTE]
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