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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9387244" data-attributes="member: 7040132"><p>Sure, some might be bored that the schools have been around for 40 years, but I like the schools. I'm glad they are still part of the Core rules.</p><p></p><p>Another thing, this isn't a different game. If for nothing other than people playing using the 2014 PH wanting to translate their existing characters to the 2024 PH. All the other classes kept their core 2014 subclasses, and so did the Wizard. The designers did their best with Wizard and Cleric, with the limitations they felt they had to abide by, by picking the most iconic/popular subclasses to start. I know it's not perfect that not all Schools and Domains could make the transition in the updated Core book, but at least they covered the most popularly played ones and made them even more interesting. </p><p></p><p>The fact that there are still some un-updated 2014 Core Wizard and Cleric subclasses are the main reason I think we'll get future subclass refreshes. Which I LIKE because I like what they've been doing with the updates. Monsters will likely be a little more fun and scary (which most people have been clamoring for), which is allows the designers to find a new level of balance for the classes and subclasses. It seems a lot like the classes and subclasses are really not clones of each other, rather their diverse and flexible class and subclass abilities provide actual differences in playstyle (not just a theme nod), and offer a huge variety of ways to build one's character. Each Wizard will feel different.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9387244, member: 7040132"] Sure, some might be bored that the schools have been around for 40 years, but I like the schools. I'm glad they are still part of the Core rules. Another thing, this isn't a different game. If for nothing other than people playing using the 2014 PH wanting to translate their existing characters to the 2024 PH. All the other classes kept their core 2014 subclasses, and so did the Wizard. The designers did their best with Wizard and Cleric, with the limitations they felt they had to abide by, by picking the most iconic/popular subclasses to start. I know it's not perfect that not all Schools and Domains could make the transition in the updated Core book, but at least they covered the most popularly played ones and made them even more interesting. The fact that there are still some un-updated 2014 Core Wizard and Cleric subclasses are the main reason I think we'll get future subclass refreshes. Which I LIKE because I like what they've been doing with the updates. Monsters will likely be a little more fun and scary (which most people have been clamoring for), which is allows the designers to find a new level of balance for the classes and subclasses. It seems a lot like the classes and subclasses are really not clones of each other, rather their diverse and flexible class and subclass abilities provide actual differences in playstyle (not just a theme nod), and offer a huge variety of ways to build one's character. Each Wizard will feel different. [/QUOTE]
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2024 Player's Handbook Reveal: "New Wizard"
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