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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Baumi" data-source="post: 9404791" data-attributes="member: 2569"><p>Sorry have to vent a bit. You can just simply ignore this and think I'm a silly man, but I want to get that out of my system..</p><p></p><p>I always loved and played the Wizard until 5E, where spellcasting become so common that it felt mundane instead of wonderous. A class thats only feature is spellcasting therefore became simply bland compared to Warlocks, Bards, Clerics who have not only a interesting non-spellcasting flair but also special features that make them unique. So I hoped that they would spice up the master of arcane and make it more interesting in 2024, but no one got less rework than the Wizards (except the Illusionist Subclass). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Wizards got one major new Feature (Spell Memorization), but thats so limited that you will get to use it maybee once per adventure or you will be constantly begging for short rest just to make it usefull. But worse, the Cleric gets the new Divine Intervention that does conceptionaly the same but 1000x better.</p><p></p><p>Also it is said that the Wizard don't need the cool features because he got the best spells, but Bards and Feat users can pick from wizards while not from Classes like Paladins and Rangers are protected (I know why smite and co are important to them, but so are fireball, find Familiar and the like to a wizard). Also non-wizard spell lists get stronger and more diverse with each book so the difference gets smaller.</p><p></p><p>It's also said that a great Wizards advantage is his massive ammount of spells, but thats quite useless when he cannot prepare more than any other full-caster and he also learn only a subset of them unlike a Cleric and Druid's and the like who learn all their spells automatically.</p><p></p><p>Then they still don't get any Weapon/Armor Proficienies, which fits the theme, but as soon as the spells run out they only have cantrips to relly on, but Clerics and Druids are even better with that. </p><p></p><p>Most of these points also fits the Sorcerer, who's only feature was metamagic which felt to limited to differentiate himself from other spellcasters (know to few effects, limited uses, often subtle). But the new Sorcerer Rage, Metamagic Recovery, rebalanced Metamagic and the new subclasses will hopefully make it stand out more now.</p><p></p><p>So thats enough .. sorry for my rant. I actually hope most are happy with the Wizard and have fun playing him, but I wanted to get the frustrations about my once most beloved class out. </p><p></p><p>To end it on a positive note, I am still very happy with everything else I saw about the new Edition so far and cannot wait to play one of the other new Classes! 8D</p></blockquote><p></p>
[QUOTE="Baumi, post: 9404791, member: 2569"] Sorry have to vent a bit. You can just simply ignore this and think I'm a silly man, but I want to get that out of my system.. I always loved and played the Wizard until 5E, where spellcasting become so common that it felt mundane instead of wonderous. A class thats only feature is spellcasting therefore became simply bland compared to Warlocks, Bards, Clerics who have not only a interesting non-spellcasting flair but also special features that make them unique. So I hoped that they would spice up the master of arcane and make it more interesting in 2024, but no one got less rework than the Wizards (except the Illusionist Subclass). :( Wizards got one major new Feature (Spell Memorization), but thats so limited that you will get to use it maybee once per adventure or you will be constantly begging for short rest just to make it usefull. But worse, the Cleric gets the new Divine Intervention that does conceptionaly the same but 1000x better. Also it is said that the Wizard don't need the cool features because he got the best spells, but Bards and Feat users can pick from wizards while not from Classes like Paladins and Rangers are protected (I know why smite and co are important to them, but so are fireball, find Familiar and the like to a wizard). Also non-wizard spell lists get stronger and more diverse with each book so the difference gets smaller. It's also said that a great Wizards advantage is his massive ammount of spells, but thats quite useless when he cannot prepare more than any other full-caster and he also learn only a subset of them unlike a Cleric and Druid's and the like who learn all their spells automatically. Then they still don't get any Weapon/Armor Proficienies, which fits the theme, but as soon as the spells run out they only have cantrips to relly on, but Clerics and Druids are even better with that. Most of these points also fits the Sorcerer, who's only feature was metamagic which felt to limited to differentiate himself from other spellcasters (know to few effects, limited uses, often subtle). But the new Sorcerer Rage, Metamagic Recovery, rebalanced Metamagic and the new subclasses will hopefully make it stand out more now. So thats enough .. sorry for my rant. I actually hope most are happy with the Wizard and have fun playing him, but I wanted to get the frustrations about my once most beloved class out. To end it on a positive note, I am still very happy with everything else I saw about the new Edition so far and cannot wait to play one of the other new Classes! 8D [/QUOTE]
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