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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Stalker0" data-source="post: 9406593" data-attributes="member: 5889"><p>Lets start with the simple, "Yes I have played a wizard in 5e".</p><p></p><p>Now your point about money is...both valid and not. In base 5e, there are no magic items or magic item shops, gold is practically worthless once the fighters get their plate armor, and so any money the wizard spends on spells isn't really a cost at all. Unless of course....the DM is super stingy with gold or does let players buy magic items. This comes back to the fact that gold = spell availability is an antiquated mechanic. 5e did a lot to remove gold as a source of raw power in the game....but the wizard remains a vestigial part of the old model, and I do think new mechanics for that should be considered. Ultimately I can respect at some tables the wizard will have very few bonus spells, but I can equally respect that at some tables the wizard will practically have any spell they want. Its a flaw in the edition design that can radically affect the power of a single class.</p><p></p><p>On the topic of general spells (aka the wizard always prepares the same "generic" spells each day), this assumes you have NO understanding of what the day will bring, and that is the exact wrong way to approach a wizard. Your a scholar by nature, so you should be planning and researching! If your going through bumbleton forest....I would certainly start the day asking the DM questions like, "can I use x knoweldge to know what general creatures are in that forest? Is it know for any particular dangers? Hey the night before, can I use divination or augury before I go to sleep to check if a few spells might be useful?</p><p></p><p>If a wizard is going into every day not having a clue what spells they might need....than the wizard isn't being a scholar. That is part of the challenge (and fun!) of being a wizard. Beyond that, this only assumes an adventuring day mindset. But what I find is where the wizard REALLY excels is downtime.</p><p></p><p>We have a week off. The wizard can one day decides to do divinations all day. the next day prepares comprehend languages so they can talk to a whole variety of people in town. The 3rd day they craft a bunch of walls of stone to help the local village that was attacked by orcs protect themselves. 4th day they decide to add a bunch of new glyphs of warding to the party's secret base to help secure it. Etc etc. When a wizard has time and a plan....they CAN do almost anything, and to me is one of the wizard's greatest strengths.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9406593, member: 5889"] Lets start with the simple, "Yes I have played a wizard in 5e". Now your point about money is...both valid and not. In base 5e, there are no magic items or magic item shops, gold is practically worthless once the fighters get their plate armor, and so any money the wizard spends on spells isn't really a cost at all. Unless of course....the DM is super stingy with gold or does let players buy magic items. This comes back to the fact that gold = spell availability is an antiquated mechanic. 5e did a lot to remove gold as a source of raw power in the game....but the wizard remains a vestigial part of the old model, and I do think new mechanics for that should be considered. Ultimately I can respect at some tables the wizard will have very few bonus spells, but I can equally respect that at some tables the wizard will practically have any spell they want. Its a flaw in the edition design that can radically affect the power of a single class. On the topic of general spells (aka the wizard always prepares the same "generic" spells each day), this assumes you have NO understanding of what the day will bring, and that is the exact wrong way to approach a wizard. Your a scholar by nature, so you should be planning and researching! If your going through bumbleton forest....I would certainly start the day asking the DM questions like, "can I use x knoweldge to know what general creatures are in that forest? Is it know for any particular dangers? Hey the night before, can I use divination or augury before I go to sleep to check if a few spells might be useful? If a wizard is going into every day not having a clue what spells they might need....than the wizard isn't being a scholar. That is part of the challenge (and fun!) of being a wizard. Beyond that, this only assumes an adventuring day mindset. But what I find is where the wizard REALLY excels is downtime. We have a week off. The wizard can one day decides to do divinations all day. the next day prepares comprehend languages so they can talk to a whole variety of people in town. The 3rd day they craft a bunch of walls of stone to help the local village that was attacked by orcs protect themselves. 4th day they decide to add a bunch of new glyphs of warding to the party's secret base to help secure it. Etc etc. When a wizard has time and a plan....they CAN do almost anything, and to me is one of the wizard's greatest strengths. [/QUOTE]
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