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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Stalker0" data-source="post: 9406853" data-attributes="member: 5889"><p>Apologies I forgot everyone in the party was a ranger with a 20 passive perception that will never ever miss anyone sneaking into camp.</p><p></p><p>A watch does not grant you immunity from someone sneaking through an area. But a rogue with a 30 stealth walks into the alarm area, the alarm goes off.</p><p></p><p>I'm not ignoring you, I do agree with you that the wizard's strength has a lot of variability depending on how treasure is awarded. But lets try to start with a common denominator. I think most everyone would agree that a 5-6th level heavy armor fighter is going to strive for plate armor. If the DM stiffs them on the armor, the fighter is going to be weaker.</p><p></p><p>That is 1500 gp, which = 30 levels worth of spells. So it seems reasonable to assume a DM should give the wizard at least this much if they are going to give the fighter either the gold to buy plate armor or just finding it in a dungeon. 30 levels is a lot of spells, that is like 4 3rd level spells, 5 2nd level, and 8 1st level as just one combination... more than enough to blow away sorcs in terms of spells known.</p><p></p><p>If you are saying that a party often knows a lot of languages, I agree 5e has made language known pretty common. Is it so common that every language is covered by every party, absolutely not.</p><p></p><p>Lots of things give off magic that aren't magic items.</p><p></p><p>You could say the same thing about the entire school of illusion. Turn Undead is a pretty crappy feature if the dm never throws out any undead. Man the rogue's hiding sucks in these dungeons filled with open white rooms with perfect lightning, etc.</p><p></p><p>Sure, DMs could utterly obliterate augury as a useful spell, or make it a cool device that gives the wizard some interesting info to stew over. Like so many things in dnd, it can be garbage or gold under different DMs purview.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9406853, member: 5889"] Apologies I forgot everyone in the party was a ranger with a 20 passive perception that will never ever miss anyone sneaking into camp. A watch does not grant you immunity from someone sneaking through an area. But a rogue with a 30 stealth walks into the alarm area, the alarm goes off. I'm not ignoring you, I do agree with you that the wizard's strength has a lot of variability depending on how treasure is awarded. But lets try to start with a common denominator. I think most everyone would agree that a 5-6th level heavy armor fighter is going to strive for plate armor. If the DM stiffs them on the armor, the fighter is going to be weaker. That is 1500 gp, which = 30 levels worth of spells. So it seems reasonable to assume a DM should give the wizard at least this much if they are going to give the fighter either the gold to buy plate armor or just finding it in a dungeon. 30 levels is a lot of spells, that is like 4 3rd level spells, 5 2nd level, and 8 1st level as just one combination... more than enough to blow away sorcs in terms of spells known. If you are saying that a party often knows a lot of languages, I agree 5e has made language known pretty common. Is it so common that every language is covered by every party, absolutely not. Lots of things give off magic that aren't magic items. You could say the same thing about the entire school of illusion. Turn Undead is a pretty crappy feature if the dm never throws out any undead. Man the rogue's hiding sucks in these dungeons filled with open white rooms with perfect lightning, etc. Sure, DMs could utterly obliterate augury as a useful spell, or make it a cool device that gives the wizard some interesting info to stew over. Like so many things in dnd, it can be garbage or gold under different DMs purview. [/QUOTE]
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