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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="tetrasodium" data-source="post: 9408295" data-attributes="member: 93670"><p>The devil is in the details. While there are going to be some gems, without scaling by caster level the <em>vast</em> majority of those spells that can tote this sort of label [ispoiler][ATTACH=full]373260[/ATTACH][/ispoiler] are going to be ones at the bottom of the trash tier grouping of spells like <a href="https://www.dndbeyond.com/spells/2405-wall-of-sand" target="_blank">wall of sand</a>. Nearly all of the "wizard exclusive" spells that might be considered worth casting are spells granted to one or more sorcerer/warlock subclasses as always prepared by their subclass after their base class already compensated them for the reduced class spell list making them simply a case of "<em>I chose x top shelf spell at this slot level rather that Y spell</em>" that doesn't need to have a power offset. That all once again it loops back to the oft repeated problem of the other arcane classes getting real tangible benefits at the loss of</p><p></p><p>Seer above, this is single leaf on a single tree level focus, pull back to the forest</p><p></p><p></p><p></p><p></p><p>They don't need to because 5e's spell design itself does that by making it so they all have the same logically best choices, most of those are damage focused to boot. Spell choices centered around Non-damage themed (de)buff/control spell choices like the old <a href="https://www.youtube.com/watch?v=TTBpVGeJLzI" target="_blank">god wizard</a> or whatever are <em>possible</em>, but the massive overuse of concentration shrinks the viable pool of spells before you are just adding filler down so low that it renders it irrelevant for the wizard to have a strength of a wider spell list with more choices.</p><p></p><p></p><p>You misunderstand by insisting that you are right simply by repetition. I pointed out that it was discussed earlier because you were not adding anything new by bringing it up again .</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9408295, member: 93670"] The devil is in the details. While there are going to be some gems, without scaling by caster level the [I]vast[/I] majority of those spells that can tote this sort of label [ispoiler][ATTACH type="full"]373260[/ATTACH][/ispoiler] are going to be ones at the bottom of the trash tier grouping of spells like [URL='https://www.dndbeyond.com/spells/2405-wall-of-sand']wall of sand[/URL]. Nearly all of the "wizard exclusive" spells that might be considered worth casting are spells granted to one or more sorcerer/warlock subclasses as always prepared by their subclass after their base class already compensated them for the reduced class spell list making them simply a case of "[I]I chose x top shelf spell at this slot level rather that Y spell[/I]" that doesn't need to have a power offset. That all once again it loops back to the oft repeated problem of the other arcane classes getting real tangible benefits at the loss of Seer above, this is single leaf on a single tree level focus, pull back to the forest They don't need to because 5e's spell design itself does that by making it so they all have the same logically best choices, most of those are damage focused to boot. Spell choices centered around Non-damage themed (de)buff/control spell choices like the old [URL='https://www.youtube.com/watch?v=TTBpVGeJLzI']god wizard[/URL] or whatever are [I]possible[/I], but the massive overuse of concentration shrinks the viable pool of spells before you are just adding filler down so low that it renders it irrelevant for the wizard to have a strength of a wider spell list with more choices. You misunderstand by insisting that you are right simply by repetition. I pointed out that it was discussed earlier because you were not adding anything new by bringing it up again . [/QUOTE]
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