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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Amphytrion" data-source="post: 9408764" data-attributes="member: 7046181"><p>They were a bit worse before. Under the new rules, the difference will be quite stark.</p><p></p><p>In a random high-level one-shot, I can see the Wizard player getting quite frustrated that every other caster seems to be contributing much more than he is.</p><p></p><p></p><p>A swiss army knife is only good if you both know all of its contents and have enough time to deploy most of them. The more compartments your swiss army knife has, the less likely it is that you will fulfill both of those requirements.</p><p></p><p>The Wizard's class fantasy is that he is a wizened and studious character, but I don't think it's reasonable to require that the player shares those qualities, just like I do not request that the fighter's player be in good physical shape. A casual player (which is most of them, at least for me) should be able to play a Wizard ably and not feel handicapped.</p><p></p><p></p><p>This sort of meta-discussion during character creation is exhausting to have at the table, especially when players aren't as intimately familiar with the workings of the game.</p><p></p><p>The player's fantasy is to play a Wizard. After he chooses that, he is offered some subclasses. If he picks one of its most popular variants, my standard answer simply cannot be "have you considered this entirely different class, which embodies an entirely different archetype and fantasy? It's simply better than this subclass". That's just absurd design.</p><p></p><p>The Sorcerer has an interesting fantasy around it (even if it has always been less popular than the Wizard's fantasy). Some players are excited about the narrative of having descended from dragons or other creatures and inheriting power from them. The capable design team at WotC certainly could and should make both classes equally competent by leaning onto features that highlight the differences of concept, rather than simply deciding that the Sorcerer should always outgun the Wizard in combat. This is especially true when the Wizard's most popular subclass -- and its SRD archetype -- is the School of Evocation.</p><p></p><p></p><p></p><p>I'm not certain what you mean. I don't actually recommend anything, unless prompted to do so. I describe the classes (or the players read their brief fluff descriptions from the PHB), and they choose what they think is most evocative. I am, however, fortunate that none of my players want to just rage and smash enemies.</p><p></p><p>Are you stating that the fighter outguns his companions? I've never had an issue with the 2014 fighter at my tables (and they are popular and frequent picks). They contribute well, but my only instance observing a Fighter actually outperforming his companions has been in my forays into PF2e (another frequent point of frustration with that system).</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9408764, member: 7046181"] They were a bit worse before. Under the new rules, the difference will be quite stark. In a random high-level one-shot, I can see the Wizard player getting quite frustrated that every other caster seems to be contributing much more than he is. A swiss army knife is only good if you both know all of its contents and have enough time to deploy most of them. The more compartments your swiss army knife has, the less likely it is that you will fulfill both of those requirements. The Wizard's class fantasy is that he is a wizened and studious character, but I don't think it's reasonable to require that the player shares those qualities, just like I do not request that the fighter's player be in good physical shape. A casual player (which is most of them, at least for me) should be able to play a Wizard ably and not feel handicapped. This sort of meta-discussion during character creation is exhausting to have at the table, especially when players aren't as intimately familiar with the workings of the game. The player's fantasy is to play a Wizard. After he chooses that, he is offered some subclasses. If he picks one of its most popular variants, my standard answer simply cannot be "have you considered this entirely different class, which embodies an entirely different archetype and fantasy? It's simply better than this subclass". That's just absurd design. The Sorcerer has an interesting fantasy around it (even if it has always been less popular than the Wizard's fantasy). Some players are excited about the narrative of having descended from dragons or other creatures and inheriting power from them. The capable design team at WotC certainly could and should make both classes equally competent by leaning onto features that highlight the differences of concept, rather than simply deciding that the Sorcerer should always outgun the Wizard in combat. This is especially true when the Wizard's most popular subclass -- and its SRD archetype -- is the School of Evocation. I'm not certain what you mean. I don't actually recommend anything, unless prompted to do so. I describe the classes (or the players read their brief fluff descriptions from the PHB), and they choose what they think is most evocative. I am, however, fortunate that none of my players want to just rage and smash enemies. Are you stating that the fighter outguns his companions? I've never had an issue with the 2014 fighter at my tables (and they are popular and frequent picks). They contribute well, but my only instance observing a Fighter actually outperforming his companions has been in my forays into PF2e (another frequent point of frustration with that system). [/QUOTE]
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2024 Player's Handbook Reveal: "New Wizard"
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