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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Amphytrion" data-source="post: 9408832" data-attributes="member: 7046181"><p>I repeat my previous answer. I see no reason one should be better than the other in a whole pillar of the game.</p><p></p><p></p><p></p><p>I actually think the opposite here: sitting at a table, the sorcerer will look down at his character sheet and see lots of cool features, while the wizard won't. </p><p></p><p>In the past, this has been true, but the wizard had a very noticeable advantage in spells prepared, which has shrunk since. Now, at the beginning of an encounter, the wizard player will look down and see something that resembles a sorcerer sheet, with almost no tools to play with.</p><p></p><p>In a white room scenario, there are things that alleviate that, such as the frequency to change spells. But as mentioned before, this requires certain mastery of the list, which is quite extensive.</p><p></p><p></p><p></p><p>I don't think that's true, or at least, I don't make that association at all. I interact with a fair share of academics in my day-to-day, and they are all highly specialized in one field and fairly ignorant of others. There is something to be said about the idea of an ancient academic or philosopher, who mastered all subjects of its day, but I think that such differences stemming from the same concept could be solved with subclasses. I'd happily sacrifice the evocation wizard's versatility for more features, while perhaps another subclass leans more towards versatility (scribes?). </p><p></p><p>Similarly, I do not associate innate power with a narrower focus, and I don't think that's an obvious association someone new to the game would make either. </p><p></p><p>I do not mean to say, at any point, that 2014 was perfect: many of the issues above originate there. I mean to say that I think they've been made more glaring in the 2024 version, which is a pity.</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9408832, member: 7046181"] I repeat my previous answer. I see no reason one should be better than the other in a whole pillar of the game. I actually think the opposite here: sitting at a table, the sorcerer will look down at his character sheet and see lots of cool features, while the wizard won't. In the past, this has been true, but the wizard had a very noticeable advantage in spells prepared, which has shrunk since. Now, at the beginning of an encounter, the wizard player will look down and see something that resembles a sorcerer sheet, with almost no tools to play with. In a white room scenario, there are things that alleviate that, such as the frequency to change spells. But as mentioned before, this requires certain mastery of the list, which is quite extensive. I don't think that's true, or at least, I don't make that association at all. I interact with a fair share of academics in my day-to-day, and they are all highly specialized in one field and fairly ignorant of others. There is something to be said about the idea of an ancient academic or philosopher, who mastered all subjects of its day, but I think that such differences stemming from the same concept could be solved with subclasses. I'd happily sacrifice the evocation wizard's versatility for more features, while perhaps another subclass leans more towards versatility (scribes?). Similarly, I do not associate innate power with a narrower focus, and I don't think that's an obvious association someone new to the game would make either. I do not mean to say, at any point, that 2014 was perfect: many of the issues above originate there. I mean to say that I think they've been made more glaring in the 2024 version, which is a pity. [/QUOTE]
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