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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Amphytrion" data-source="post: 9408908" data-attributes="member: 7046181"><p>I agree with Micah's post. I see no reason for a strength differential; they cast spells differently, and that's it.</p><p></p><p></p><p>I haven't ignored you. I mentioned rituals before; here is such an instance:</p><p></p><p>"Rituals are nice, but they are also not often part of a class fantasy, and players use them well but fairly sparingly." </p><p></p><p></p><p></p><p>There is a significant difference between the rituals and what the sorcerer can do. Rituals, meant for the exploration pillar of the game, often solve things fairly quickly. Should a wizard use a ritual to go around an exploration scenario, that's a 30-second memory and it fades before the session is out. Combat tends to last long chunks of real-life time, so the differences become more ingrained in the player's mind. </p><p></p><p>This is obviously an issue on how little support the exploration pillar of the game received when compared to its combat pillar, but it is nonetheless the reality, even if a session is perfectly split between exploration/roleplay/combat. One single exploration encounter usually lasts much less than one single combat encounter. </p><p></p><p>Then the session ends, the player remembers all the nice things he got to do in combat more clearly than out-of-combat ones, which are generally remembered as collective victories (this is good and I'm glad that is the case, but it does nothing for the Wizard). </p><p></p><p></p><p></p><p>I have responded to this exact point before, but yes, you are right, I do think it's weird that playing the bookish character <em>also </em>requires you to be bookish. We make no such demands of any other class: a fighter player does not need to be athletic. It's a fantasy, if a non-bookish person wants to feel bookish for 4 hours once a week, this should be the game for that. </p><p></p><p>A casual player should get around with his prepared spells and feel like a valuable addition to the team, without also considering all other possible options. This is similar to how the Cleric or Druid player gets around and is quite valuable, and has lots of features, without needing to always consider the what-ifs of the extensive spell list.</p><p></p><p>Anyhow, maybe we are going in circles, which was never my intention.</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9408908, member: 7046181"] I agree with Micah's post. I see no reason for a strength differential; they cast spells differently, and that's it. I haven't ignored you. I mentioned rituals before; here is such an instance: "Rituals are nice, but they are also not often part of a class fantasy, and players use them well but fairly sparingly." There is a significant difference between the rituals and what the sorcerer can do. Rituals, meant for the exploration pillar of the game, often solve things fairly quickly. Should a wizard use a ritual to go around an exploration scenario, that's a 30-second memory and it fades before the session is out. Combat tends to last long chunks of real-life time, so the differences become more ingrained in the player's mind. This is obviously an issue on how little support the exploration pillar of the game received when compared to its combat pillar, but it is nonetheless the reality, even if a session is perfectly split between exploration/roleplay/combat. One single exploration encounter usually lasts much less than one single combat encounter. Then the session ends, the player remembers all the nice things he got to do in combat more clearly than out-of-combat ones, which are generally remembered as collective victories (this is good and I'm glad that is the case, but it does nothing for the Wizard). I have responded to this exact point before, but yes, you are right, I do think it's weird that playing the bookish character [I]also [/I]requires you to be bookish. We make no such demands of any other class: a fighter player does not need to be athletic. It's a fantasy, if a non-bookish person wants to feel bookish for 4 hours once a week, this should be the game for that. A casual player should get around with his prepared spells and feel like a valuable addition to the team, without also considering all other possible options. This is similar to how the Cleric or Druid player gets around and is quite valuable, and has lots of features, without needing to always consider the what-ifs of the extensive spell list. Anyhow, maybe we are going in circles, which was never my intention. [/QUOTE]
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