Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal: "New Wizard"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9410392" data-attributes="member: 7030563"><p>Sleep is very effective at 1st level when it works, but it does not work all the time and it does nothing against damage you take.</p><p></p><p></p><p></p><p>Why is this a question? They are used for different things.</p><p></p><p></p><p></p><p>IF they can. When I play as a DM I go out of my way to do this and even take AOOs to make it happen. But you need 3 hits before healing word comes out (or two with a failed death save). It is rare that I can make that happen as a DM and I try frequently.</p><p></p><p></p><p></p><p>No you won't one healing word resets all your death saves to 0. I is rare that the enemy can kill a character outright before that happens.</p><p></p><p>Ironically most of the time I can as a DM it is when I am playing an enemy with legendary actions, because he is in position to keep attacking the downed guy.</p><p></p><p></p><p></p><p>No. Counterspell always automatically counterspells a cantrip, even when cast at 1st level.</p><p></p><p>I wasn't the DM. We also had a fighter attacking him too, but it was the Barbarian that kept getting up from healing word.</p><p></p><p></p><p></p><p>THL is situationally better as I said. But only situationally. Most adversaries have better melee attacks. I completely disagree that attacks at range are just as good. A lot of intelligent enemies (I think most actually) don't have ranged attacks at all (Dragons, Elementals, Knight, Mummy) and a lot that do have ranged attacks lose multiattack when they use it (example Orogs, Giants, Assassin, Knight).</p><p></p><p>Cause Fear lets the rest of your party act with more freedom than THL does and that makes it better most of the time IME. Dissonant Whispers in particular pairs really well with Cause Fear.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>A Sorcerer is not typically using spells for exploration.</p><p></p><p>Also Greater Invisibility only lasts 1 minute, so it is not a very good exploration spell. Regular invisibility is far better and as a sorcerer I can cast that for a 2nd level slot.</p><p></p><p></p><p>So you have all these 5th level slots you are so happy recharge on a short rest, but you have no 5th level combat spells you are casting? I thought the Warlock was supposed to blow everyone away at 11th level. You are blowing people away with Teleportation Circle and Scrying?</p><p></p><p>Also for teleportation circle to work on a short rest you need to know the location of another teleportation circle that you want to go to. I literally have never seen this come into play when cast by a party member in 10 years of 5E. Every time I have seen it used it is as a plot device.</p><p></p><p>And yes, while AOA, Dispel Magic and Psychic Lance upcast great, they are not the equivalent of an actual 5th level spell.</p><p></p><p></p><p></p><p>I think you have lost track of what my claim was. I was talking specifically about combat - here is my wording which you responded to citing at 11th level a Warlock was better. Note the underlined and bolded:</p><p></p><p><em>"Wizard is the most flexible class by far and the most powerful overall, but I think the Sorcerer is the most powerful</em> <em>spellcaster</em><strong><u><em> in terms of combat power at most levels</em></u></strong><em> because with the better subclasses they have more spells prepared than a Wizard and they can enhance the spells with metamagic."</em></p><p></p><p>I was (and am) talking specifically about combat when I claimed the Sorcerer was more powerful and your initial response quoted this.</p><p></p><p>There are a lot of builds that are more well rounded than a Sorcerer at almost any level, but that is not what we are talking about. With Invocations a Warlock can be more well rounded than a Sorcerer at almost any level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9410392, member: 7030563"] Sleep is very effective at 1st level when it works, but it does not work all the time and it does nothing against damage you take. Why is this a question? They are used for different things. IF they can. When I play as a DM I go out of my way to do this and even take AOOs to make it happen. But you need 3 hits before healing word comes out (or two with a failed death save). It is rare that I can make that happen as a DM and I try frequently. No you won't one healing word resets all your death saves to 0. I is rare that the enemy can kill a character outright before that happens. Ironically most of the time I can as a DM it is when I am playing an enemy with legendary actions, because he is in position to keep attacking the downed guy. No. Counterspell always automatically counterspells a cantrip, even when cast at 1st level. I wasn't the DM. We also had a fighter attacking him too, but it was the Barbarian that kept getting up from healing word. THL is situationally better as I said. But only situationally. Most adversaries have better melee attacks. I completely disagree that attacks at range are just as good. A lot of intelligent enemies (I think most actually) don't have ranged attacks at all (Dragons, Elementals, Knight, Mummy) and a lot that do have ranged attacks lose multiattack when they use it (example Orogs, Giants, Assassin, Knight). Cause Fear lets the rest of your party act with more freedom than THL does and that makes it better most of the time IME. Dissonant Whispers in particular pairs really well with Cause Fear. A Sorcerer is not typically using spells for exploration. Also Greater Invisibility only lasts 1 minute, so it is not a very good exploration spell. Regular invisibility is far better and as a sorcerer I can cast that for a 2nd level slot. So you have all these 5th level slots you are so happy recharge on a short rest, but you have no 5th level combat spells you are casting? I thought the Warlock was supposed to blow everyone away at 11th level. You are blowing people away with Teleportation Circle and Scrying? Also for teleportation circle to work on a short rest you need to know the location of another teleportation circle that you want to go to. I literally have never seen this come into play when cast by a party member in 10 years of 5E. Every time I have seen it used it is as a plot device. And yes, while AOA, Dispel Magic and Psychic Lance upcast great, they are not the equivalent of an actual 5th level spell. I think you have lost track of what my claim was. I was talking specifically about combat - here is my wording which you responded to citing at 11th level a Warlock was better. Note the underlined and bolded: [I]"Wizard is the most flexible class by far and the most powerful overall, but I think the Sorcerer is the most powerful[/I] [I]spellcaster[/I][B][U][I] in terms of combat power at most levels[/I][/U][/B][I] because with the better subclasses they have more spells prepared than a Wizard and they can enhance the spells with metamagic."[/I] I was (and am) talking specifically about combat when I claimed the Sorcerer was more powerful and your initial response quoted this. There are a lot of builds that are more well rounded than a Sorcerer at almost any level, but that is not what we are talking about. With Invocations a Warlock can be more well rounded than a Sorcerer at almost any level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal: "New Wizard"
Top