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2024 Player's Handbook Reveal: "New Wizard"
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<blockquote data-quote="Lord Ustur" data-source="post: 9414856" data-attributes="member: 7046476"><p>Heightein Spell now cost 2 instead of 3 and apply disadvantage for any spell save.</p><p></p><p></p><h3>Metamagic — Level 2</h3><p>Metamagic, the Sorcerer’s trademark feature, has seen some upgrades: You now get this feature at level 2 instead of level 3, and you learn two additional Metamagic options at level 10 and 17 instead of one. You can also change one Metamagic option when you level up. Additionally, the two optional Metamagic options introduced in <em>Tasha’s Cauldron of Everything </em>have now been incorporated into the core class.</p><p></p><p>Six of the ten Metamagic options were tweaked. If you don’t see a Metamagic option in the list below, it remains unchanged from the <em>2014 Player’s Handbook</em>.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Careful Spell:</strong> Now protects your allies from taking half damage on a successful save. Next time your Barbarian is surrounded, throw a <a href="https://www.dndbeyond.com/spells/2102-fireball" target="_blank">Fireball</a> at their feet without fear of harming your friend.</li> <li data-xf-list-type="ul"><strong>Extended Spell:</strong> You now also have Advantage on saving throws made to maintain Concentration on spells affected by this Metamagic.</li> <li data-xf-list-type="ul"><strong>Heightened Spell:</strong> Costs 2 Sorcery Points instead of 3. Now also affects all subsequent saves a target makes against the heightened spell. (Hello, my old friends: <a href="https://www.dndbeyond.com/spells/2147-hold-person" target="_blank">Hold Person</a> and <a href="https://www.dndbeyond.com/spells/2256-slow" target="_blank">Slow</a>.)</li> <li data-xf-list-type="ul"><strong>Seeking Spell:</strong> Costs 1 Sorcery Point instead of 2. You can still use this Metamagic option even if you are using another one on that same spell.</li> <li data-xf-list-type="ul"><strong>Subtle Spell:</strong> Now allows you to ignore Material components as well, as long as those Material components do not have a cost specification and are not consumed by the spell.</li> <li data-xf-list-type="ul"><strong>Twinned Spell:</strong> This Metamagic option has been reconfigured. Now, Twinned Spell applies to spells that <em>can</em> be upcast to target an additional creature, such as <a href="https://www.dndbeyond.com/spells/2010-banishment" target="_blank">Banishment</a>, increasing the spell’s effective level by 1. It also only costs 1 Sorcery Point. So, for example, if you are level 7, you can’t yet cast <em>Banishment</em> at the 5th level slot necessary to target another creature, but you can cast it at 4th level and spend 1 Sorcery Point to twin it!</li> </ul></blockquote><p></p>
[QUOTE="Lord Ustur, post: 9414856, member: 7046476"] Heightein Spell now cost 2 instead of 3 and apply disadvantage for any spell save. [HEADING=2]Metamagic — Level 2[/HEADING] Metamagic, the Sorcerer’s trademark feature, has seen some upgrades: You now get this feature at level 2 instead of level 3, and you learn two additional Metamagic options at level 10 and 17 instead of one. You can also change one Metamagic option when you level up. Additionally, the two optional Metamagic options introduced in [I]Tasha’s Cauldron of Everything [/I]have now been incorporated into the core class. Six of the ten Metamagic options were tweaked. If you don’t see a Metamagic option in the list below, it remains unchanged from the [I]2014 Player’s Handbook[/I]. [LIST] [*][B]Careful Spell:[/B] Now protects your allies from taking half damage on a successful save. Next time your Barbarian is surrounded, throw a [URL='https://www.dndbeyond.com/spells/2102-fireball']Fireball[/URL] at their feet without fear of harming your friend. [*][B]Extended Spell:[/B] You now also have Advantage on saving throws made to maintain Concentration on spells affected by this Metamagic. [*][B]Heightened Spell:[/B] Costs 2 Sorcery Points instead of 3. Now also affects all subsequent saves a target makes against the heightened spell. (Hello, my old friends: [URL='https://www.dndbeyond.com/spells/2147-hold-person']Hold Person[/URL] and [URL='https://www.dndbeyond.com/spells/2256-slow']Slow[/URL].) [*][B]Seeking Spell:[/B] Costs 1 Sorcery Point instead of 2. You can still use this Metamagic option even if you are using another one on that same spell. [*][B]Subtle Spell:[/B] Now allows you to ignore Material components as well, as long as those Material components do not have a cost specification and are not consumed by the spell. [*][B]Twinned Spell:[/B] This Metamagic option has been reconfigured. Now, Twinned Spell applies to spells that [I]can[/I] be upcast to target an additional creature, such as [URL='https://www.dndbeyond.com/spells/2010-banishment']Banishment[/URL], increasing the spell’s effective level by 1. It also only costs 1 Sorcery Point. So, for example, if you are level 7, you can’t yet cast [I]Banishment[/I] at the 5th level slot necessary to target another creature, but you can cast it at 4th level and spend 1 Sorcery Point to twin it! [/LIST] [/QUOTE]
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