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General Tabletop Discussion
*Dungeons & Dragons
2024 Player's Handbook Reveal: Shape of "New Druid"
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<blockquote data-quote="Argyle King" data-source="post: 9386186" data-attributes="member: 58416"><p>I'm not sure how to comment on this one. A lot of the ongoing conversations are largely alien to my views on the druid.</p><p></p><p>Changes with which I agree: </p><p>•Moon Druid HP was a bit broken in 2014, so a better way of handling that is good. </p><p></p><p>Things I'm curiously optimistic about:</p><p>•Warden as a more melee-focus druid could be cool. One of my friends highly enjoyed playing Wardens in 4E. Though, I'm not 100% sure how a Warden is thematically distinct from Oath of Ancients Paladin. I'm also curious how much inspiration from 4E was taken for this Warden.</p><p>•I would like to know of Druid/Paladins can Smite-Bite (or claw) in the 2024 version of the game. </p><p></p><p>Things I'm Neutral About:</p><p>•New version of wildshape has a lot of ambiguity in the preview. </p><p></p><p>Things I'm Slightly Negative About:</p><p>•I agree with a poster above said about 5.24 coming across as noncommittal, due to being able to rest and change your character. While I 100% understand not wanting to make a trap character or get stuck with unuseful abilities, I believe there was a better way to do this. Either give pros & cons to each land choice, change the Druid fluff to be more about geomancy and communing with the surrounding nature, or... I dunno what else. I just think there was a more interesting and better way of approaching the land druid.</p><p></p><p>Things that are alien to me:</p><p>•Allegedly, a lot of people found the 2014 Druid Class too complicated. I'm not sure that I understand that viewpoint.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9386186, member: 58416"] I'm not sure how to comment on this one. A lot of the ongoing conversations are largely alien to my views on the druid. Changes with which I agree: •Moon Druid HP was a bit broken in 2014, so a better way of handling that is good. Things I'm curiously optimistic about: •Warden as a more melee-focus druid could be cool. One of my friends highly enjoyed playing Wardens in 4E. Though, I'm not 100% sure how a Warden is thematically distinct from Oath of Ancients Paladin. I'm also curious how much inspiration from 4E was taken for this Warden. •I would like to know of Druid/Paladins can Smite-Bite (or claw) in the 2024 version of the game. Things I'm Neutral About: •New version of wildshape has a lot of ambiguity in the preview. Things I'm Slightly Negative About: •I agree with a poster above said about 5.24 coming across as noncommittal, due to being able to rest and change your character. While I 100% understand not wanting to make a trap character or get stuck with unuseful abilities, I believe there was a better way to do this. Either give pros & cons to each land choice, change the Druid fluff to be more about geomancy and communing with the surrounding nature, or... I dunno what else. I just think there was a more interesting and better way of approaching the land druid. Things that are alien to me: •Allegedly, a lot of people found the 2014 Druid Class too complicated. I'm not sure that I understand that viewpoint. [/QUOTE]
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2024 Player's Handbook Reveal: Shape of "New Druid"
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